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The Google Pixel launched with Android 7.1 Nougat ahead of its release on the Nexus phones, marking the first time we’ve seen Google officially update another device to the newest OS before its Nexus line. Obviously that didn’t mean the Nexus phones were getting left behind permanently, and now we’re finally seeing 7.1 make its […]
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Google has released the second developer preview of Android Wear 2.0, boasting a number of great new features and bug fixes, including the ability for developers to incorporate wrist gestures into their apps.
The post Developer preview 2 of Android Wear 2.0 is out now! Here’s what’s new appeared first on Digital Trends.
Amazon Underground has been gaining momentum since launch, and even big name developers can stand to benefit from putting their games on the service. Rovio, for example, published several big titles to Amazon Underground, including Angry Birds Rio, Angry Birds Stella, Angry Birds Space, and Bad Piggies, and saw their revenue triple for those titles just by being on Amazon Underground.
While Amazon makes the apps (and their in-app purchases) free for users, it also reimburses developers for every minute that the apps are used. That means that Rovio made some money off of users that probably wouldn’t have purchased anything to begin with, which is a pretty big deal in a time when monetizing mobile apps is extremely difficult.
Now to keep things in perspective, these apps tripled their revenue compared to what was previously being made in Amazon’s own App Store. That doesn’t include the revenue from the Play Store and Apple’s App Store, both of which are certainly bigger pools than Amazon’s fairly limited storefront. But Amazon’s Kindle ecosystem makes up a big enough portion of the pie that it was still probably a fairly profitable move for Rovio to make, and it might entice other developers to follow suit.
Come comment on this article: Several Rovio games on Amazon Underground managed to triple revenue for developer
Microsoft’s strategy to support multiple platforms with various services continues today with the acquisition of 6Wunderkinder, the developer responsible for to-do list app Wunderlist. Microsoft had to spend somewhere between $ 100 million and $ 200 million in order to successfully acquire Wunderlist and its developer.
As part of the deal, the developer’s offices located in Berlin will continue to be called home. The 6Wunderkinder team, however, will be reporting back to the folks in Microsoft’s headquarters in the United States.
The company has completed acquisitions of three productivity services since the end of 2014. To build up Outlook for mobile devices, Microsoft spent around $ 200 million for Acompli. Sunrise Calendar was then absorbed by Microsoft for $ 100 million in February. And now it has Wunderlist to act as the go-to to-do list for users.
Select Microsoft apps and services are already pre-installed on a myriad of Android phones and tablets.
Source: The Wall Street Journal
Come comment on this article: Wunderlist developer, 6Wunderkinder, acquired by Microsoft