If you want to learn to become a full backend developer, you’re going to want our massive Ultimate Backend Developer bundle. It will teach you the basics of tons of different technologies and programming languages that you’ll need, and it won’t break the bank, either. This bundle includes 890 lessons over 14 courses, including content […]
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Google has released the third Developer Preview of Android P, which means you should be getting an OTA update if you’re in the beta program very soon. If you want to manually get things going, factory images are live, too. The factory images were the first sign of the updated build, although the OTA came […]
Come comment on this article: Android P Developer Preview 3 is rolling out, and factory images are live
One of the best ways to make yourself more valuable in the web development world is to learn the entire process of building a website, from the back end tech to the front end design. We’re offering a full bundle of eBooks to help you get started with that. The Full Stack Developer bundle includes […]
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Mobile game development can be tough to break into without any help, but luckily, you can score the 2017 Zero to Hero Game Developer bundle at a big discount right now. This bundle includes 9 courses with 413 lessons and over 80 hours of content. It covers a ton of different skills, including developing in […]
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Android and Java development go hand in hand, and right now you can learn both with our Android Oreo and Java Developer Mastery course, which also happens to be highly discounted. The course everything you need to know, from setting up your computer to start programming to UI design and debugging your Android apps. You’ll […]
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The Google Pixel launched with Android 7.1 Nougat ahead of its release on the Nexus phones, marking the first time we’ve seen Google officially update another device to the newest OS before its Nexus line. Obviously that didn’t mean the Nexus phones were getting left behind permanently, and now we’re finally seeing 7.1 make its […]
Come comment on this article: Android 7.1 gets a second developer preview build for Nexus devices
Want to dive into programming? There’s no better start than the Java Developer Course Bundle from Talk Android Deals. Not only will you get started off learning the Java programming language, but you’ll also get some great knowledge for developing your own Android apps. 100 lectures including 8+ hours of high quality content Introduction to […]
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Google has released the second developer preview of Android Wear 2.0, boasting a number of great new features and bug fixes, including the ability for developers to incorporate wrist gestures into their apps.
The post Developer preview 2 of Android Wear 2.0 is out now! Here’s what’s new appeared first on Digital Trends.
Amazon Underground has been gaining momentum since launch, and even big name developers can stand to benefit from putting their games on the service. Rovio, for example, published several big titles to Amazon Underground, including Angry Birds Rio, Angry Birds Stella, Angry Birds Space, and Bad Piggies, and saw their revenue triple for those titles just by being on Amazon Underground.
While Amazon makes the apps (and their in-app purchases) free for users, it also reimburses developers for every minute that the apps are used. That means that Rovio made some money off of users that probably wouldn’t have purchased anything to begin with, which is a pretty big deal in a time when monetizing mobile apps is extremely difficult.
Now to keep things in perspective, these apps tripled their revenue compared to what was previously being made in Amazon’s own App Store. That doesn’t include the revenue from the Play Store and Apple’s App Store, both of which are certainly bigger pools than Amazon’s fairly limited storefront. But Amazon’s Kindle ecosystem makes up a big enough portion of the pie that it was still probably a fairly profitable move for Rovio to make, and it might entice other developers to follow suit.
Come comment on this article: Several Rovio games on Amazon Underground managed to triple revenue for developer
Microsoft’s strategy to support multiple platforms with various services continues today with the acquisition of 6Wunderkinder, the developer responsible for to-do list app Wunderlist. Microsoft had to spend somewhere between $ 100 million and $ 200 million in order to successfully acquire Wunderlist and its developer.
As part of the deal, the developer’s offices located in Berlin will continue to be called home. The 6Wunderkinder team, however, will be reporting back to the folks in Microsoft’s headquarters in the United States.
The company has completed acquisitions of three productivity services since the end of 2014. To build up Outlook for mobile devices, Microsoft spent around $ 200 million for Acompli. Sunrise Calendar was then absorbed by Microsoft for $ 100 million in February. And now it has Wunderlist to act as the go-to to-do list for users.
Select Microsoft apps and services are already pre-installed on a myriad of Android phones and tablets.
Source: The Wall Street Journal
Come comment on this article: Wunderlist developer, 6Wunderkinder, acquired by Microsoft