Posts Tagged: Motion

NVIDIA’s G-Sync ULMB 2 aims to minimize motion blur in games

NVIDIA has revealed G-Sync Ultra Low Motion Blur (ULMB) 2, the second generation of tech it designed to minimize motion blur in competitive games. Compared with ULMB, which it released in 2015, the company says the latest version offers nearly twice as much brightness, along with almost no crosstalk — the strobing or double-image effect that sometimes appears when blur reduction features are enabled.

Motion clarity is largely determined by the monitor’s pixel response time. To improve matters, NVIDIA is using “full refresh rate backlight strobing,” which builds on the backlight strobing technique from the original ULMB. Although the previous version of the tech improved motion clarity for many, it needed to switch off the monitor’s backlight 75 percent of the time. This reduced the brightness of the screen.

With ULMB 2, NVIDIA is able to match the display’s refresh rate when it turns the backlight on and off. The aim is to only turn the backlight on when pixels are at the correct color value for each frame. This mitigates crosstalk, as you shouldn’t see pixels when they’re transitioning to the accurate color.

This approach wasn’t really possible with the slower pixel refresh rates of older monitors. ULMB 2 is able to run at the full refresh rate of current displays. On a 360Hz display, each backlight strobe happens every 2.7 milliseconds — a rate that’s imperceptible to the human eye.

What this all boils down to is NVIDIA being able to offer more brightness and an effective motion clarity of over 1000Hz. If you use a 360Hz monitor with ULMB 2 on, NVIDIA says you’ll get an effective motion clarity of 1440Hz. The company claims that, without ULMB 2, you’d need a monitor that’s capable of 1440Hz to get equivalent motion clarity. Given that we’ve only recentlystarted seeing 500Hz monitors, mass-market 1440Hz displays seem quite a ways off.

NVIDIA offered some brief demos of ULMB 2 in action. In the video below, you’ll see what a motorcycle pursuit sequence looks like in slow-motion at 360 frames per second with the feature both off and on.

ULMB 2 is available now as a free update for compatible 1440p, 360Hz G-Sync monitors. Only two such displays are on the market at the minute, NVIDIA says: the Acer Predator XB273U and the ASUS ROG Swift PG27AQN, both of which are 27-inch monitors. The ASUS ROG Swift Pro PG248QP (a 25-inch 1080p, 540Hz display) and the 27-inch AOC AGON AG276QSG G-Sync Monitor are also compatible, and they’ll be available soon.

NVIDIA announced ULMB 2 alongside some AI developments at Computex. The company is developing a supercomputer that’s designed to help companies build generative AI models. It also showed off tech that will enable players to use their microphones and have somewhat realistic conversations with in-game characters.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-g-sync-ulmb-2-aims-to-minimize-motion-blur-in-games-185800623.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

AT&T starts showing pause ads with motion and sound on DirecTV

Since the end of last year, reports indicated that AT&T was planning to add pause ads to its video platforms. According to Variety, the telecom has flipped the switch. AT&T is currently testing the ads on DirecTV, its satellite TV service, an…
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BlackBerry’s Motion with a full touchscreen has leaked

Following BlackBerry Mobile’s most recent device, the keyboard toting KEYone, the all touchscreen BlackBerry Motion has leaked thanks to the always reliable Evan Blass. Gone are the days of BlackBerry struggling with its own operating system as Android has now driven their devices since the BlackBerry Priv in 2015. Can the Motion continue BlackBerry’s momentum […]

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Affordable motion capture system is an entire studio in one skintight suit

The motion-capturing Smartsuit Pro brings a studio-level mocap experience but replaces wires and cameras with smart sensors and Wi-Fi. Whether you want to make movies or games, this is the suit for you.

The post Affordable motion capture system is an entire studio in one skintight suit appeared first on Digital Trends.

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Fossil’s $95 Q Motion activity tracker can also track sleep

Fossil has a new fashionable wearable that has an interchangeable strap and a cylindrical shape, reminiscent of Misfit’s Ray wearable. The water resistant Q Motion also has smart tap technology, letting you launch functions with just a tap.

The post Fossil’s $ 95 Q Motion activity tracker can also track sleep appeared first on Digital Trends.

Wearables–Digital Trends

Google just reinvented motion control and the fabric in our clothes

Google Project Jacquard and Project Soli will bring user interfaces to your clothes and to your fingertips, with the introduction of tiny motion-sensing radar sensors and touch-sensitive fabrics.

The post Google just reinvented motion control and the fabric in our clothes appeared first on Digital Trends.

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Apple Updates Final Cut Pro X, Motion, and Compressor

Apple has updated Final Cut Pro X, Motion, and Compressor with new features for motion graphics and key enhancements to accelerate video editing, packaging, and delivery. Final Cut Pro 10.2 introduces stunning 3D titles that are easy to use, improved masking for color grading and effects, native support for more camera formats, and GPU-accelerated RED RAW processing. Motion 5.2 extends the power of 3D titles with the ability to create custom materials and environments and instantly publish them to Final Cut Pro X. Compressor 4.2 makes it easy to package a movie for sale on the iTunes Store. “From Hollywood blockbuster directors to first-time movie makers, Final Cut Pro X is changing the way we edit movies today,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing.
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