Posts Tagged: Demo

Epic made a Rivian R1T demo to show off its latest Unreal Engine 5 tools

In 2020, Epic Games publicly demoed Unreal Engine 5 for the first time. Nearly three years later, gamers are still waiting for the tech to go mainstream. Outside of Fortnite and The Matrix Awakens, there aren’t any UE5 games you can play right now, and the first salvo probably won’t arrive until the end of the year at the earliest. None of that stopped Epic from showcasing the engine’s latest capabilities with a handful of new demos during its recent State of Unreal keynote at GDC 2023.

Arguably the most impressive one saw Senua’s Saga: Hellblade 2 developer Ninja Theory show off Epic’s new MetaHuman Animator. The tool promises to make realistic facial capture accessible to indie developers by allowing them to use an iPhone, instead of dedicated equipment, to capture facial performances. As you can see from the two demos Epic shared, the tool makes it possible to quickly and accurately transform a closeup video of an actor into something a studio can use in-game. Epic said the animator would launch this summer.

Separately, Epic showed off some of the enhancements coming to Unreal Engine 5.2 with a demo that featured, of all things, a digital recreation of Rivian’s R1T electric truck. The EV turned out to be the perfect showcase for UE 5’s new Substrate shading system. The technology allows artists to create different shading models and layer them as they see fit. In the demo, Epic gave the R1T an opal body to show how Substrate can allow different material layers to interact with one another without creating lighting artifacts. The demo was also a showcase for Epic’s new set of Procedural Content Generation tools. They allow artists to create expansive, highly detailed levels from a small set of hand-crafted assets.

If all goes according to plan, it won’t be much longer before the first slate of Unreal Engine 5 games arrive. Provided it’s not delayed again, Stalker 2: Heart of Chornobyl is slated to release this year. Lords of the Fallen and Black Myth: Wukong, two other UE5 projects, don’t have a release date yet but have been in development for a few years now.

This article originally appeared on Engadget at https://www.engadget.com/epic-made-a-rivian-r1t-demo-to-show-off-its-latest-unreal-engine-5-tools-214300199.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Capcom is using Stadia tech for a web-based ‘Resident Evil Village’ demo

Starting today, you can stream a free demo of Resident Evil Village from Capcom’s website, with no need for a fancy gaming PC, Xbox or PlayStation. The demo is similar to one that’s available on other platforms, which allows players to explore parts of the village and castle. This appetizer for one of last year’s biggest-selling games is powered by Immersive Stream for Games, a version of Stadia tech that Google is licensing to others.

The demo will work on just about any computer, as well as iOS and Android phones and tablets, as long as the device can handle high-definition video and you have a sturdy enough internet connection (with a download speed of at least 10Mbps). It runs on Chrome on Windows, macOS and Android. On iOS, you can try it on Safari. The resolution tops out at 1080p and there’s no HDR mode.

PlayStation DualShock 4 and Xbox One controllers are officially supported, but other peripherals might work. Alternatively, you can use touch controls on mobile or a mouse and keyboard. 

Resident Evil Village touch controls
Capcom

As with Stadia’s click-to-play trials, there’s no need to register to play the demo. It’s worth noting that you’ll be disconnected after 10 minutes of inactivity. There’s no save function, so you’ll need to restart from the beginning if you disconnect. You can play as many times as you like and there’s no time limit, unlike previous versions of the demo.

Capcom is Google’s second partner for Immersive Stream for Games. AT&T started offering its wireless customers free access to Batman: Arkham Asylum last October and Control: Ultimate Edition last month. Capcom seems more of a natural bedfellow, though.

Back in February, Insider reported that Google was looking to secure deals with Capcom, Peloton and others to build the licensing aspect of its game-streaming business. It was suggested that Capcom might use the tech to stream demos from its website, which turned out to be the case. This could even be a precursor to Capcom running its own game streaming storefront.

In other Resident Evil Village news, Capcom is bringing the game to Mac later this year. It’s also working on a version for the upcoming PlayStation VR2 headset.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Demo video shows off some updated Google Material Design changes

Google has been slowly but surely making some changes to their Material Design specifications and guidelines for several months now. Unofficially dubbed Material Design 2, the updates are the first major ones since 2014 when Google initially launched Material Design. Besides bringing a fresh look to interfaces, the overhaul appears to be focused on improving […]

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