Posts Tagged: fantasy

‘Final Fantasy 7 Rebirth adds an addictive card game and some familiar social mechanics

Just one more hand. Just one more attempt to win at the card game, Queen’s Blood. In my limited preview time with Final Fantasy 7 Rebirth, weeks before the game is due to be released, I may have spent a little too long learning the rules of this companion card game, introduced relatively early into the game. And I regret nothing. (For one, because I previewed most of the changes to the battle system a few months ago.)

This early addiction bodes well for the wider game. It’s a sign that the team behind this sequel-of-a-remake is making a world bigger and richer than the occasionally on-the-rails one in Remake. I’m hoping for a more open-world experience, now that the characters have finally escaped Midgar. (See: the plot of Final Fantasy 7 Remake) A change of location, too, shakes up the look of Rebirth. It has plants! Nature, everywhere! At least once you’re out of a satellite town called Kalm in Chapter 2.

TMA
Square Enix

First, I played through Chapter 1, which also acts as a tutorial. It’s a flashback to Nibelheim, which explains how protagonist Cloud and antagonist Sephiroth worked together before; well, the latter seemingly lost his mind and slaughtered everyone in town.

It’s a more story-weighted version of my earlier demo, but I could now explore the town that multiple party members grew up in. When Cloud explores his friend Tifa’s house – without her permission – it sets up some entertaining criticisms of his lack of boundaries. Still, it was all predicated on me choosing to be awful and barge into Tifa’s room, play her piano, and just be a bit of a creep.

The chapter also raises some unanswered questions around Cloud and his fuzzy memories of Nibelheim. Anyone who’s played the original knows where this is going, but given how some characters in the first third of the game didn’t die, I’m waiting to see how the developers further shake up the plot for new and old fans. There should be a significant death during this middle chapter of the game: Will they twist the knife?

Let’s go back to the new card game. Queen’s Blood follows on from Triple Triad, Tetra Master and that weird pinball-ish game in Final Fantasy XV that might best be forgotten. You’ll be able to customize your deck of cards, each with a different layout of tiles and occasional special effects. It’s almost Risk-like, aiming to dominate the board and rack up the highest score on three rows. Cards can reclaim territory, lower stats, and all the usual videogame card antics, and yes, I am struggling to explain it in words. But it’s fun. And I should have stopped playing to explore more of the grasslands than I did.

TMA
Square Enix

Once you’ve wrapped up your card games and stepped out from Kalm, I could explore in most directions. In the time I had leftover, I saw points of interest packed with treasure, unique monster packs, resources to collect, weapons with skills to master, chocobos to tame and race, chocobo stops to repair (which add fast-travel spots to the map); and the return of the terribly-named Chad with virtual battles and tasks for you to help unlock more materia for extra spells and abilities. I then ate dirt in a battle to unlock the summon spell for Titan.

I liked this pick-and-choose busy-ness, but some diversions felt like they were there for the sake of killing time, a la Assassin’s Creed. I hope the developers remember to pare down travel time where they can, because traversing an area can get boring, even when riding a giant bird.

Fortunately, getting from A to B is interrupted by entertaining, occasionally challenging, battles. One new addition to Rebirth is an enemy detection radar that shows enemies' aggression level, helping you avoid fights when you just want to get going.

Another new dynamic is the party’s bonds with each other, which are now integrated with your movesets and stats. This presented itself in dialogue choices and side quests, adding a popular social mechanic seen in so many JRPGs into this remake sequel. What’s notable is that the more you deepen this friendship, a separate skill tree improves characters’ stats and even unlocks new synergy attacks (which I elaborated on here) to use in battle. Square Enix teased that the level of bonds could affect the story too – but that could just reflect the theme park ‘date’ that Cloud goes on, later, in the original game. We’ll find out in a few weeks.

Final Fantasy VII Rebirth launches on the PS5 on February 29, 2024.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-7-rebirth-adds-an-addictive-card-game-and-some-familiar-social-mechanics-000156550.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

‘Final Fantasy XIV’ comes to Xbox next spring

It took a decade, but Square Enix's premier massively multiplayer online role-playing game is finally coming to Xbox consoles. The developer has revealed that Final Fantasy XIV will be available for Xbox Series X/S in spring 2024. Like its PS5 counterpart, this version will support 4K visuals on Series X and faster loading times. It's not yet clear if there will be Xbox-only upgrades.

An open beta is expected for patch 6.5X. In other words, the Xbox port should be ready in time for the Dawntrail expansion due in summer next year.

Microsoft has been eager to add Final Fantasy games to its catalog. In 2019, it added 10 titles to Game Pass that included many of the releases from VII through to XV. The deluge didn't include XIV, however, leaving Xbox players without an active MMO. The game debuted on PS3 and PC in 2013, with ports for PS4 (2014), Mac (2015) and PS5 (2021) in subsequent years.

The incentives are clear. Final Fantasy XIV helps court fans of the series, particularly those left out by the timed PS5 exclusive for XVI. It's also an attempt to reach out to both Japanese gamers and JRPG enthusiasts. The Xbox has struggled in Japan due in no small part to local studios skipping the platform in favor of domestic consoles from Nintendo and Sony. This game won't suddenly improve Microsoft's fortunes, but it does eliminate a barrier to adoption for some players.

This article originally appeared on Engadget at https://www.engadget.com/final-fantasy-xiv-comes-to-xbox-next-spring-192903645.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

The ‘Final Fantasy’ pixel remaster games for Switch and PS4 arrive on April 19th

April 19th. Open your calendar app and drop a reminder with an alarm for that date if you've been waiting for the console versions of the Final Fantasy "pixel perfect" remasters since Square Enix announced it in December last year. All six games in the series — the first Final Fantasy, II, III, IV, V and VI — are hitting the PS4 and the Nintendo Switch that day, and you can either buy them in a bundle or individually get the ones you want to play. 

Square Enix originally released the pixel perfect Final Fantasy remasters for the PC and mobile back in 2021 with new 2D graphics designed for HD displays, rearranged soundtracks and new gameplay features. The console versions of the games will also give you the option to switch between the old and the rearranged soundtracks, as well as between the default font and a new pixel-based font designed to recreate the original gaming experience. If you just want to play the games without grinding and running into enemies while exploring, you can turn off random encounters. And if you want to level up without putting too much time into it, you can switch on boost features to gain four times as much experience points. 

You can pre-order the whole bundle from the Nintendo eShop right now for $ 75, but you can also get the first three games for $ 12 each and Final Fantasy IV, V or VI for $ 18. The PS4 versions will be available for sale later. Whichever console you choose to play on, you can can get freebies (such as themes and avatars) with your digital purchase if you get the games by May 25th. Square Enix is also expected to sell physical releases of the remasters on its store, including an anniversary edition with figurines and an artbook that will set you back $ 260.

This article originally appeared on Engadget at https://www.engadget.com/the-final-fantasy-pixel-remaster-games-for-switch-and-ps4-arrive-on-april-19th-043117819.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Get your football fix with the best fantasy football apps of 2022

The NFL season is about to kick off, and you’re still not in any fantasy football leagues yet. Time’s running out, but you’ve still got a couple weeks to get in on the action before week 1, and we’ve got you covered with the best fantasy football apps for 2022. Whether you’re looking for something […]

Come comment on this article: Get your football fix with the best fantasy football apps of 2022

Visit TalkAndroid

TalkAndroid

Pre-registrations are open for the open-world Tower of Fantasy RPG game ahead of Q3 launch

Level Infinite and Hotta Studio have announced that pre-registrations for the upcoming Tower of Fantasy RPG title are now live on Android, iOS, and PC. The sci-fi action agame is set on the anime-inspired planet of Aida, an open-world of fantasy for you to explore.The game is set to launch during Q3 of 2022, and […]

Come comment on this article: Pre-registrations are open for the open-world Tower of Fantasy RPG game ahead of Q3 launch

Visit TalkAndroid

TalkAndroid

These gadgets and fashion in Spectre let you live out the fantasy of being 007

Looking extremely stylish is par for the course for James Bond. If you’d like a taste of the 007 lifestyle, check out our Spectre gear guide for the latests gadgets and fashion.

The post These gadgets and fashion in Spectre let you live out the fantasy of being 007 appeared first on Digital Trends.

Wearables»Digital Trends