Posts Tagged: first

HMD’s first phones just leaked, and I’m mighty disappointed

HMD teased us with some peppy designs earlier this year. But fresh leaks revealing its new Pulse phones simply hurt my heart.
Digital Trends

Yale unveils its first retrofit smartlock and keypad

Yale is making it easier to go key-free with a smart lock system that can be retrofitted onto most existing deadbolts. You won't need to replace existing hardware with the Yale Approach Lock with Wi-Fi. It's an interior-only smart lock that Yale says takes just 10 minutes or so to install and you'll only need a screwdriver to help you get the job done. It also has a fairly slim profile as it will sit just 1.6 inches off the door.

Once the smart lock is installed, you'll be able to use features like Auto-Lock and Auto-Unlock. If you're away from home and want to let in a friend to water the plants or check on your pets, you can unlock the door remotely via the Yale Access app. What's more, the Yale Approach is renter-friendly. It sits on the back of most standard deadbolts and you (and your landlord) can keep using the same keys. In addition, Yale Approach works with Amazon Alexa, Google Home, Philips Hue and Samsung SmartThings. Matter support will be added later.

Also new is the Yale Keypad, which is compatible with the Yale Approach, several of the company's other products and many August smart locks. Using the one-touch locking feature, you can lock the door and unlock it with a personalized code. You can provide guests with unique access codes. The backlit keypad is also IPX5-rated for weather resistance and you can place it anywhere within the lock's Bluetooth range. Yale plans to release a version later this year that will let you unlock the door with your fingerprint.

Both items are available now in the US from Yale's and August's websites. The Yale Approach, which is available in black suede or silver, costs $ 130, while the Yale Keypad is $ 70. A bundle is available for $ 180. The devices will hit Amazon and other retailers soon. They'll also be available in Canada through Amazon.

This article originally appeared on Engadget at https://www.engadget.com/yale-unveils-its-first-retrofit-smartlock-and-keypad-165842682.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Honor Will Be First To Use BOE’s Dual-Layer OLED Panels

BOE’s new OLED screen is claimed to last a staggering six times more than conventional OLED displays.
TalkAndroid

Shure’s first wireless lapel mic can connect to your phone without a receiver

On Tuesday, Shure unveiled its better-late-than-never entry into the creator-focused wireless consumer lapel mic space. The audio company’s MoveMic system — available in single-channel (the $ 249 MoveMic One) and dual-channel (the $ 349 MoveMic Two) models — joins an increasingly crowded space of wireless lavalier mics alongside three tiers of Rode’s Wireless Go system and two iterations of DJI’s Mic.

Most products in this space require a receiver for your phone, but Shure offers direct-to-phone wireless transmission — including for two mics in the dual-channel model. But the catch is that it only works when using Shure’s MOTIV apps (available on iOS and Android), which won’t be everyone’s cup of tea.

For more versatile recording (including with cameras, computers and third-party phone apps), you’ll have to use the MoveMic Receiver. It’s available as a standalone $ 199 purchase or as part of a $ 499 bundle with two dual-channel mics.

Product lifestyle shot of a person with the Shure MoveMic clipped to their light jacket.
Shure

The mic has subtle styling, with most of its body designed to tuck away behind clothing. Each mic weighs 8.2g and measures 46 x 22mm, and it has an IPX4 rating for resistance to at least light splashes and sprays of water (including rain).

The MoveMic has a 50Hz to 20kHZ frequency range with a tolerance of +/-1dB. Its range covers up to 100ft away (direct line) from the paired device. Shure estimates eight hours of recording per mic, plus another two full charges when using its bundled charging case.

Product photo of the Shure MoveMic Two bundle. Two wireless lavalier mics, a charging case and receiver sit on black pedestals in front of a dramatic black background.
The MoveMic two bundle includes two lapel mics, a charging case and receiver.
Shure

Shure’s entry into this space isn’t cheap. The single-channel MoveMic One costs $ 249, the dual-channel model (including two mics) jumps to $ 349 and a bundle with a pair of mics with a receiver runs $ 499.

By comparison, the Rode Wireless Go II costs $ 299 for a bundle with a pair of dual-channel mics and a receiver, and the DJI Mic 2’s equivalent package is $ 349. (And that isn’t including those companies’ budget models.) Shure is banking on its industry reputation and the MoveMic’s more subtle appearance to justify the extra cost. Still, creators and video journalists will want to ask themselves whether those warrant the premium before taking the plunge.

This article originally appeared on Engadget at https://www.engadget.com/shures-first-wireless-lapel-mic-can-connect-to-your-phone-without-a-receiver-221517242.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Galaxy S24’s First Update Is Live With Improvements Galore

The infamous dull-looking Vivid setting on the S24 series displays has finally been defeated, as the first update rolls out in multiple regions, packing plenty of fixes.
TalkAndroid

Intuitive Machines is taking its shot at nailing the first commercial moon landing

Houston-based space company Intuitive Machines is gearing up for an actual moonshot at the end of this month, when it’ll try to land a spacecraft named Odysseus on the lunar surface — ideally without it breaking in the process. The mission follows Astrobotic’s unsuccessful attempt in January; that company’s lander, Peregrine, never made it to the moon due to a propellant leak that cut its journey short. Peregrine’s failure means Intuitive Machines’ IM-1 mission could be the first ever commercial moon landing if it makes it there intact.

Intuitive Machines is hoping to make its landing attempt on February 22, targeting the Malapert A crater near the moon’s south pole for touchdown. This arrival date is dependent on Odysseus, one of the company’s Nova-C class landers, leaving Earth atop a SpaceX Falcon 9 rocket sometime between February 14 and February 16. The launch window opens at 12:57AM ET on Wednesday.

Odysseus is the first of three Nova-C landers Intuitive Machines plans to send to the moon this year, all of which will have commercial payloads on board and NASA instruments as contracted under the agency’s Commercial Lunar Payload Services (CLPS) program. At 14 feet tall (4.3 meters), the lander is roughly the size of a giraffe and can carry about 280 pounds (130kg) of cargo. Its mission, if it nails a soft landing, will be a short but potentially valuable one for informing future excursions to the region, including NASA’s upcoming crewed Artemis missions. Orbiting probes have found evidence of water ice at the lunar south pole, which could be used for astronaut subsistence and even fuel, making it an area of high interest for human exploration.

The lunar southpole
NASA

The solar-powered craft and any functional equipment it’s carrying are only expected to be in working condition for about a week before the onset of lunar night, a 14-day period of frigid darkness that the company says will leave the lander inoperable. But while everything’s up and running, the various instruments will gather data at the surface. NASA awarded Intuitive Machines a $ 77 million contract for the delivery of its payloads back in 2019, and there are six NASA instruments now hitching a ride on Odysseus.

One, the Laser Retroreflector Array (LRA), will “function as a permanent location mark” from its position on the moon after landing to help incoming spacecraft determine their distance from the surface, according to NASA. The lander is also carrying the Navigation Doppler LIDAR for Precise Velocity and Range Sensing (NDL), a sensor that measures velocity and altitude to better guide the descent, and the Lunar Node 1 Navigation Demonstrator (LN-1) to support communication and autonomous navigation in future missions.

NASA is also sending instruments to study surface plumes — everything that gets kicked up when the lander touches down — along with radio waves and the effects of space weather. That includes the Stereo Cameras for Lunar Plume-Surface Studies (SCALPSS), which will capture images of these dust plumes, and the Radio wave Observation at the Lunar Surface of the photoElectron Sheath (ROLSES) instrument.

The rest of the payloads on board Odysseus are commercial. Columbia Sportswear worked with Intuitive Machines to incorporate the brand’s Apollo-inspired Omni-Heat Infinity thermal reflective material, which is being used for this mission to help protect the cryogenic propulsion tank, according to Intuitive Machines. Students at Embry-Riddle Aeronautical University developed a camera system dubbed the EagleCam that will attempt to separate from the lander before it touches down and snap a picture of the moment from a third-person point of view. EagleCam is also equipped with an experimental dust-removal system.

Intuitive Machines' Odysseus Nova-C lander is pictured in front of an American flag in a dimly lit warehouse room
Intuitive Machines

There are even some Jeff Koons sculptures heading to the moon, which will have physical and NFT counterparts back on Earth. In Koons’ Moon Phase piece, 125 small stainless steel sculptures of the moon at different phases are encased in a clear cube made by 4Space, with the names of important historical figures from around the world listed below each sphere. The International Lunar Observatory Association, based in Hawaii, and Canadensys Aerospace are sending a 1.3-pound dual-camera system called ILO-X, with which they’ll attempt to capture wide and narrow field images of the Milky Way from the moon.

Odysseus is also carrying small discs called “Lunagrams” from Galactic Legacy Labs that contain messages from Earth, including text, images, audio and archives from major databases such as the Arch Mission Foundation and the English-language version of Wikipedia. Similar archival materials were sent to space with Peregrine last month. The information technology company Lonestar plans to demonstrate its Disaster Recovery as a Service (DRaaS) by storing data on the lander and transmitting documents ( including the US Declaration of Independence) between Earth and the moon. It’ll follow this up with a prototype mini data center on Intuitive Machines’ next launch.

Now, the pressure is on for the Odysseus Nova-C lander to actually get to the lunar surface safely. This year started off rocky for moon missions, with the failure of Astrobotic’s Peregrine and a descent hiccup that caused JAXA’s SLIM spacecraft to faceplant into the lunar surface (though the latter was miraculously able to resume functions to some degree after a few days). Intuitive Machines will have other chances to get it right if it doesn’t this time — it has multiple missions already booked up — but only one private lander can be “first.”

This article originally appeared on Engadget at https://www.engadget.com/intuitive-machines-is-taking-its-shot-at-nailing-the-first-commercial-moon-landing-170024349.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Watch how this 2001 news item reported the first (super basic) camera phone

Check out this BBC news item from 2001 that reports on the arrival of the first (very basic) camera phone — six years before the first iPhone hit the market.
Digital Trends

The Realme 12 Pro+ is the first mid-range device with a 3x periscope zoom camera

Realme, a sister brand of Oppo and OnePlus, made its CES debut this year in Las Vegas by unveiling a new mid-range phone with a photography twist. The Realme 12 Pro+, due to launch later this month, is apparently the first in its price segment to not only offer a 3x periscope zoom camera with optical stabilization, but also one with a relatively larger sensor to improve low-light performance. The candybar is the work of Swiss luxury watch designer Ollivier Savéo, complete with a golden fluted bezel surrounding a stunning polished sunburst dial, garnished with a 3D jubilee bracelet over vegan leather — in blue or white.

The periscope zoom camera here is powered by a 64-megapixel OmniVision OV64B, which comes in at 1/2 inches large. Realme says compared to the 3x zoom camera on the iPhone 15 Pro (12 megapixels) and the Samsung Galaxy S23 Ultra (10 megapixels), the Realme 12 Pro+'s sensor is at least over 2.6 times as large, thus enabling over 1.8 times the amount of light it takes in. In other words, telephoto cameras don't get much love on mainstream flagship phones. The comparison photos we saw at the launch event were very convincing, with Realme's preserving an impressive amount of detail even at full crop, but we'll obviously wait for our own hands-on later.

With such improvement, this mid-range phone can stick to its periscope camera even in darker environments, while other phones with conventional 3x telephoto cameras (read: smaller sensors) would automatically switch to its main camera and rely on digital zoom instead. But of course, there's still a limit as to how dark this camera can handle; you'll want a flagship-level 3x periscope zoom camera with an even bigger sensor for something more impressive, namely the 1/1.56-inch sensor on the likes of Realme's GT5 Pro, Oppo's Find X7 Ultra and apparently the OnePlus 12 as well.

The Realme 12 Pro+ also packs a decent 50-megapixel main camera, which features a 1/1.56-inch Sony IMX890 sensor (as seen on the OnePlus 11), f/1.8 aperture and optical stabilization. This phone also packs a 0.6x ultra-wide camera, though Realme stopped short at sharing further information. Likewise, the Chinese brand wouldn't share which Qualcomm mid-range processor is powering this device, but it's custom made to enable Realme's "MasterShot Algorithm" computational photography capabilities here. This is what enables RAW processing which, until now, is largely exclusive to flagship smartphones, meaning even mid-range devices will be able to leverage more editing options in the near future.

realme 12 Pro+
Photo by Richard Lai / Engadget

The rest of the Realme 12 Pro+ — including the remaining specs and pricing — is still under wraps. Even though the brand isn't present in most locations of our readership, Realme's aggressive growth in recent years should be influential enough to set a benchmark for mid-range phones of 2024. Perhaps this will also put pressure on the likes of Apple and Samsung to put more effort into improving essential features on their own flagships.

We're reporting live from CES 2024 in Las Vegas from January 6-12. Keep up with all the latest news from the show here.

This article originally appeared on Engadget at https://www.engadget.com/the-realme-12-pro-is-the-first-mid-range-device-with-a-3x-periscope-zoom-camera-233636358.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

The Oppo Find X7 Ultra is the first phone with two periscope zoom cameras

There was a time when smartphone makers rushed to quad-camera claims, most of which did so by throwing in a mediocre fourth camera — usually for macro shots, if not a monochrome filter or just a depth sensor. Nowadays, though, we are blessed with legit quad “main” cameras on some flagship phones, so brands need to be more creative to further differentiate themselves. In Oppo’s case, it decided to feature not just one, but two periscope telephoto cameras on its new Snapdragon 8 Gen 3-powered Find X7 Ultra, as a leap from the triple camera system on the previous model.

The Find X7 Ultra’s “HyperTone Camera System” features the same 50-megapixel resolution across all four rear Hasselblad cameras, thanks to their relatively large sensors compared to the competition, according to Oppo. The main imager packs Sony’s second-gen 1-inch sensor, the LYT-900, which is more efficient in terms of power consumption and thermal performance. This is complemented by an f/1.8 aperture, OIS (optical image stabilization), a 23mm focal length and a 50-percent reduction in lens reflection. The ultra-wide camera features a 1/1.95-inch Sony LYT-600 sensor with an f/2.0 aperture, making this one of the fastest shooters in its class. This comes with a 14mm equivalent focal length and a focus distance down to 4cm. 

Then we’re left with the two periscope telephoto cameras. The first one, a 3x optical zoom, has a 1/1.56-inch Sony IMX980 sensor — “roughly three times larger than” the competition, apparently. You also get an f/2.6 aperture, along with “Prism OIS,” a 65mm focal length and a 25cm focus distance — handy for portraits and product shots. Then we have a 6x optical zoom periscope, which is powered by a 1/2.51-inch Sony IMX858 sensor and has an f/4.3 aperture, 135mm focal length, a 35cm focus distance plus Prism OIS. With AI-enhanced zoom at 12x, Oppo says its Find X7 Ultra handles a versatile equivalent focal length range of 14mm to 270mm.”

Oppo Find X7 Ultra
Oppo

Oppo also claims to have made some major breakthroughs in mobile photography here. Most notably, it’s finally rolling out its “HyperTone Image Engine,” which supposedly improves computational photography results for HDR, as well as avoiding over-exposure and over-sharpening. This was apparently in development for two years, with input from professional photographers and color experts. It’s all about “merging objective quality together with subjective emotional,” as a spokesperson stated. Better yet, HyperTone Image Engine will eventually be rolled out to some existing Oppo devices, namely the Find N and Reno series, depending on compatibility.

Other areas of improvement include the quality consistency across the zoom range (especially in low-light environment), as well as more realistic portrait shots thanks to the new “Hasselblad Portrait Mode.” For the latter, rather than getting fake-looking bokeh and poor edge detection, Oppo boldly promises to deliver “cinematic bokeh with foreground and background depth,” with a stunning accuracy down to a single strand of hair, plus minimal shutter lag as a bonus.

Oppo is also offering a new “Hasselblad Master Mode” which is based on the characteristics of the Hasselblad X2D 100C medium format mirrorless camera. You get to fiddle with saturation, contrast, sharpness and vignette control to create your preferred style, as well as other shooting features like manual ISO, shutter speed, EV, focus, and white balance. This Master Mode also offers “RAW MAX” capture — pending an OTA update — which supports 13 stops of dynamic range, along with 16-bit color depth in BT2020 color space for each 50-megapixel still.

Oppo Find X7 Ultra
Oppo

The Find X7 Ultra comes in three color options: “Ocean Blue,” “Sepia Brown” and “Tailored Black”, all of which feature a vegan leather cover (and the black version comes with decorative stitches). Despite the extra periscope camera, generous 5,000mah battery and wireless charging support (within 60 minutes using 50W; double that for 100W SuperVOOC wired charging), this device actually shares a similar weight and thickness as the Find X6 Pro. This is thanks to a slimmer wireless charging coil, thinner vegan leather and an improved logic board stack design. Oppo was also able to keep the entire rear camera module tightly packed by using “single-sided magnets,” in order to avoid interference between the three OIS parts.

This new phone also features Oppo’s brightest-ever QHD (3,168 x 1,440) panel, with outdoor brightness maxing out at 1,600 nits, and local peak brightness at 4,500 nits for HDR purposes. This 6.82-inch AMOLED panel supports the usual 120Hz refresh rate and ultra-low touch latency, along with “rain water touch” support for wet hands (it has IP68 dust- and water-resistance rating). While the three-stage slider is here to stay, it’s been repurposed to a “VIP slider” for quickly changing notification mode, or cutting off camera, location, and microphone access for an extreme privacy mode.

To our surprise, Oppo doesn’t currently have plans to launch the Find X7 Ultra outside of China, so you’ll have to source one from an importer. For your reference, this model ranges from 5,999 yuan (about $ 845) with 12GB RAM and 256GB storage, to 6,999 yuan (about $ 990) with 16GB RAM and 512GB storage. These three options are available for pre-order now, ahead of their January 12th retail launch. There will also be a special edition with satellite call support arriving in late March, but no price was mentioned.

Oppo Find X7
Oppo

For those on a budget but still want the same fancy look, there’s the Find X7 base model powered by a MediaTek Dimensity 9300 processor. It only packs triple cameras on the back: a 50-megapixel main shooter (likely with Sony’s 1/1.4-inch LYT-T808 sensor; f/2.0; OIS), a 64-megapixel 3x periscope zoom camera (f/2.6; Prism OIS; 1/2-inch sensor), and a 50-megapixel ultra-wide camera (f/2.0; 119 degrees). It also has a slightly smaller 6.78-inch OLED screen with a lower 2,780 x 1,264 resolution. Unsurprisingly, there’s no VIP slider feature on this model.

The Find X7 starts from 3,999 yuan (about $ 560) and offers 12GB RAM with 256GB storage, and maxes out at 4,999 yuan (about $ 700) for its 16GB RAM plus 1TB storage offering. In addition to the “Ocean Blue” and “Sepia Brown” designs, you may also consider the purple and black options, both of which come in a glass back.

This article originally appeared on Engadget at https://www.engadget.com/the-oppo-find-x7-ultra-is-the-first-phone-with-two-periscope-zoom-cameras-085332818.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Starlink and T-Mo’s first Direct To Cell Satellites Are Live

To eliminate dead spots, SpaceX has launched the first six Direct to Cell satellites in partnership with T-Mobile.
TalkAndroid

This kid just became the first person to beat NES Tetris

Tetris is one of the most popular and enduring video games of all time, with versions on just about every console, computer and gadget. Many of these iterations have endings baked into story modes and the like, but the original endless mode was considered unbeatable by humans, until now. A 13-year-old boy has become the first person to ‘beat’ the NES version of Tetris, 34 years after it originally released back in 1989, as announced by YouTuber aGameScout.

The reason we put ‘beat’ in quotes is due to the nature of the achievement. Oklahoma teenager Willis Gibson, also known as Blue Scuti on YouTube, didn’t access an authorized ending, as there isn’t one. Instead, he played the game so perfectly for so long that it forced a kill screen that crashed the game. These kill screens are usually caused by an overflow error that occurs when you speed the game up so much that the software can’t keep up.

The teen achieved this feat after 38 minutes of gameplay and captured the moment on video. He’s the first person to do this, but not the first, uh, entity. An AI program called StackRabbit forced a kill screen with the NES Tetris back in 2021. Score one for the humans!

This was done by incorporating a gameplay style called the rolling technique, which has players glide their fingers along the bottom of an NES controller and use that momentum to roll the controller into the other hand. When done correctly, you can hit the D-pad up to 20 times per second. The method revolutionized competitive Tetris play a couple of years back. Prior to this achievement, the 13-year-old had already broken the game’s high score record, level achieved record and the total number of lines cleared by using the rolling technique.

Gibson, aka Blue Scudi, told another YouTuber that he’s dedicating the achievement to his late father, who recently passed away in December. He also said that the gameplay session was so frantic that he couldn’t feel his fingers afterwards.

Achieving the mythical kill screen is something of a rite of passage for old-school games. If you’ve seen the documentary King of Kong, involving the arcade cabinet Donkey Kong, you know just how competitive it can be to snag those bragging rights. Players have hit the kill screen on Pac-Man, Dig Dug, Duck Hunt, and many others.

This article originally appeared on Engadget at https://www.engadget.com/this-kid-just-became-the-first-person-to-beat-nes-tetris-191557002.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

These Xiaomi devices are getting updated to HyperOS first

Xiaomi is getting ready to roll out its first batch of HyperOS updates starting from early 2024. Check to see if your handset or tablet is in the initial rollout.
TalkAndroid

Netflix’s first engagement report reveals its most popular shows and movies

Netflix has published the first of a new twice-a-year engagement report called “What We Watched.” The first installment, launched Tuesday as a Microsoft Excel file, lists the hours viewed for every title (original and licensed) that has tallied more than 50,000 viewing hours. Although it’s an uneven performance comparison since episodic series will rack up many more hours than standalone films, this is the first ultra-detailed glimpse at what people watch on Netflix.

The first spreadsheet, covering January to June 2023, includes 18,214 entries of eligible content. The first season of the action-thriller series The Night Agent: Season 1 sat comfortably at the top with 812,100,000 hours during that period. Following (far behind) in second place was season two of the drama Ginny & Georgia (665,100,000 hours). Rounding out the top five are season one of The Glory (622,800,000), the inaugural season of the Jenny Ortega-led Wednesday (507,700,000) and the limited prequel series Queen Charlotte: A Bridgerton Story (503,000,000).

The J.Lo action flick The Mother was the top-ranked movie on the list, raking in 249,900,000 viewing hours and falling at number 20 behind a glut of multi-episode series. Idris Elba’s Luther: The Fallen Sun (209,700,000) came in at 26, while the Chris Hemsworth vehicle Extraction 2 (201,800,000) slotted in at 29.

Screenshot of a spreadsheet showing the Netflix content with the most viewing hours from January to June 2023. A banner at the top has the company name and title
Netflix

In addition to hours viewed, the spreadsheet denotes each title’s release date and whether it’s available globally. For curiosity’s sake, the lowest-ranking globally available item on the list is the 2020 comedy special Yours Sincerely, Kanan Gill.

Netflix stressed the importance of not using total hours viewed alone to determine a movie or series’ impact. “Success on Netflix comes in all shapes and sizes, and is not determined by hours viewed alone,” the streamer wrote in its announcement blog post. “We have enormously successful movies and TV shows with both lower and higher hours viewed. It’s all about whether a movie or TV show thrilled its audience — and the size of that audience relative to the economics of the title.”

Netflix says the new biannual spreadsheets will combine with its weekly Top 10 and Most Popular lists to paint a more comprehensive picture for viewers, creators and industry watchers.

You can rev up Excel or Numbers and download the inaugural Netflix spreadsheet drop here.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-first-engagement-report-reveals-its-most-popular-shows-and-movies-214509788.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Amazon just dropped the first teaser trailer for its Fallout series

Amazon has released the first official teaser trailer for Fallout, its upcoming live-action series based on the best-selling video games. The clip gives us a look at Amazon’s take on the post-apocalyptic wasteland, and Yellowjackets actor Ella Purnell emerging from Vault 33 to meet it for the first time. The series will be set in Los Angeles 200 years after a nuclear war brought Earth to ruins.

The trailer arrives a few days after Amazon released stills from the show, now showing a deeper look at the characters and the horrors they’ll encounter in the wastes. And it so far seems a promising indication of how the series will approach its well-loved source material. 

Starring alongside Purnell, Fallout also features Walton Goggins (The Hateful Eight) as a breakout ghoul, Aaron Moten (Emancipation) as a member of the Brotherhood of Steel and Kyle MacLachlan (Twin Peaks) as a vault overseer. There’s also a dog named CX404, which we see in the video and in marketing materials toting around a severed hand. Fallout comes out on Prime Video on April 12 next year.

This article originally appeared on Engadget at https://www.engadget.com/amazon-just-dropped-the-first-teaser-trailer-for-its-fallout-series-182055521.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

This is our first official look at the OnePlus 12

The OnePlus 12, launching in China on December 4th, refines the OnePlus 11’s aesthetic and improves antenna signal performance and gaming latency.

Come comment on this article: This is our first official look at the OnePlus 12

Visit TalkAndroid

TalkAndroid

Here’s our first look at OnePlus’ next Apple Watch killer

OnePlus’ next smartwatch has just popped up in an apparent design leak, but more than the standout looks, it’s the promise of a Wear OS shift that’s excites us.
Digital Trends

Netflix’s live-action ‘Avatar: The Last Airbender’ series gets its first trailer

Five years in the making, Netflix’s Avatar: The Last Airbender live-action remake is one step closer to gracing our screens. Netflix has released a new minute-and-a-half teaser that gives us a first look at the cast and key scenes. Plus, drum roll, please, we also finally have a release date: February 22, 2024.

At an event in June, all Netflix made public was a quick 37-second teaser showing the four nations’ (Water Tribes, Earth Kingdom, Fire Nation and Air Nomads) symbols and that the show would come out in 2024. At the time, cast members discussed memorable parts of filming Avatar: The Last Airbender, such as haircut day, but now we get to see their transformation firsthand. The cast includes Gordon Cormier as Aang, Kiawentiio as Katara, Daniel Dae Kim as Fire Lord Ozai and Ian Ousley as Sokka.

Despite a deeper look into the upcoming series, questions remain about how it will compare to the original. Back in 2020, co-creators of the original Avatar: The Last Airbender, Michael DiMartino and Bryan Konietzko, left the project. “I realized I couldn’t control the creative direction of the series, but I could control how I responded,” DiMartino said at the time. “So, I chose to leave the project. It was the hardest professional decision I’ve ever had to make, and certainly not one that I took lightly, but it was necessary for my happiness and creative integrity.” He added that the show had “potential” but wouldn’t align with his vision for it.

This article originally appeared on Engadget at https://www.engadget.com/netflixs-live-action-avatar-the-last-airbender-series-gets-its-first-trailer-104024809.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Creative unveils first true wireless headphones with MEMS drivers

The first step towards potentially an entire new type of listening experience is upon us. Creative has announced the release of the Aurvana Ace series, earbuds powered by Micro-electromechanical systems (MEMS) from the company xMEMS. The Aurvana Ace and Aurvana Ace 2 are considered to be the first proper TWS MEMS earbuds available for general consumers. News of their impending arrival first came back in August.

MEMS have been used in cellphones for years but haven't been capable of integration into earbuds until recently. The technology uses piezos and silicon, compared to typical speakers' coils and magnets. The claim is that MEMS can produce a sound with higher fidelity and durability while reducing power consumption. For instance, Creative's Aurvana Ace series has a frequency ranging from 5Hz to 40KHz.

According to Creative, the MEMS-based drivers are small flaps placed on silicon chips. "What makes this technology stand out is how it replicates sound when these flaps swiftly respond to short electrical signals," the company explains. "In doing so, these drivers are able to generate sound waves that closely mimic the way users naturally hear sounds in the world around them."

The Creative Aurvana Ace will retail for $ 130 and the Creative Aurvana Ace 2 will go for $ 150. Along with MEMS, both earbuds also have hybrid ANC, six built-in microphones and up to 24 hours of playtime. Each set is also IPX5 certified, meaning you can sweat all you want while wearing them. They are available for pre-order starting November 10, though an official release date has yet to be announced.

This article originally appeared on Engadget at https://www.engadget.com/creative-unveils-first-true-wireless-headphones-with-mems-drivers-110525999.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Apple Watch Series 9 just got its first big discount for Black Friday

The Apple Watch Series 9 is one of the best smartwatches around and it’s currently on sale at last at Walmart. Here’s why you need it.
Digital Trends

NASA’s OSIRIS-REx mission collected more Bennu asteroid samples than first thought

NASA has revealed that it has already processed 70.3 grams of rocks and dust collected by the OSIRIS-REx mission from asteroid Bennu. That means the mission has way exceeded its goal of bringing 60 grams of asteroid samples back to Earth — especially since NASA scientists have yet to open the primary sample container that made its way back to our planet in September. Apparently, they're struggling to open the mission's Touch-and-Go Sample Acquisition Mechanism (TAGSAM) and could not remove two of its 35 fasteners using the tools currently available to them. 

The scientists are processing the samples inside a specialized glovebox (pictured above) with a flow of nitrogen in order to keep them from being exposed to our atmosphere and any contaminants. They can't just use any implement to break the container's fasteners open either: The tool must fit inside the glovebox, and it also must not compromise the samples' integrity. NASA has sealed the primary container sample for now, while it's developing the procedure to be able to open it over the next few weeks. 

If you're wondering where the 70.3 grams of rocks and dust came from, well, NASA collected part of it from the external sample receptacle but outside TAGSAM itself. It also includes a small portion of the samples inside TAGSAM, taken by holding down its mylar flap and reaching inside with tweezers or a scoop. NASA's initial analysis of the material published earlier this month said it showed evidence of high carbon content and water, and further studies could help us understand how life on Earth began. The agency plans to continue analyzing and "characterizing" the rocks and dust it has already taken from the sample container, so we may hear more details about the samples even while TAGSAM remains sealed.

This article originally appeared on Engadget at https://www.engadget.com/nasas-osiris-rex-mission-collected-more-bennu-asteroid-samples-than-first-thought-083605172.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Got a OnePlus 11 5G? The first OxygenOS 14 Open Beta build is ready to download

Next up on the Android 14 beta roundabout is OnePlus with owners of it’s latest flagship smartphone now able to take part in the OxygenOS 14 Open Beta 1 program. If you’ve got a OnePlus 11 5G and reside in the USA, you can test the latest firmware and experience the latest new features and […]

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Hitting the Books: Meet Richard Akrwright, the world’s first tech titan

You didn’t actually believe all those founder’s myths about tech billionaires like Bezos, Jobs and Musk pulling themselves up by their bootstraps from some suburban American garage, did you? In reality, our corporate kings have been running the same playbook since the 18th century when Lancashire’s own Richard Arkwright wrote it. Arkwright is credited with developing a means of forming cotton fully into thread — technically he didn’t actually invent or design the machine, but developed the overarching system in which it could be run at scale — and spinning that success into financial fortune. Never mind the fact that his 24-hour production lines were operated by boys as young as seven pulling 13-hour shifts.   

In Blood in the Machine: The Origins of the Rebellion Against Big Tech — one of the best books I’ve read this year — LA Times tech reporter Brian Merchant lays bare the inhumane cost of capitalism wrought by the industrial revolution and celebrates the workers who stood against those first tides of automation: the Luddites. 

blockprint of two luddites beating on an old timey machine with hammers on a faux aged paper background with red block book title lettering, black author lettering
Hachette Book Group

Excerpted from Blood in the Machine: The Origins of the Rebellion Against Big Tech by Brian Merchant. Published by Hachette Book Group. Copyright © 2023 by Brian Merchant. All rights reserved.


The first tech titans were not building global information networks or commercial space rockets. They were making yarn and cloth. 

A lot of yarn, and a lot of cloth. Like our modern-day titans, they started out as entrepreneurs. But until the nineteenth century, entrepreneurship was not a cultural phenomenon. Businessmen took risks, of course, and undertook novel efforts to increase their profits. Yet there was not a popular conception of the heroic entrepreneur, of the adventuring businessman, until long after the birth of industrial capitalism. The term itself was popularized by Jean-Baptiste Say, in his 1803 work A Treatise on Political Economy. An admirer of Adam Smith’s, Say thought that The Wealth of Nations was missing an account of the individuals who bore the risk of starting new business; he called this figure the entrepreneur, translating it from the French as “adventurer” or “undertaker.” 

For a worker, aspiring to entrepreneurship was different than merely seeking upward mobility. The standard path an ambitious, skilled weaver might pursue was to graduate from apprentice to journeyman weaver, who rented a loom or worked in a shop, to owning his own loom, to becoming a master weaver and running a small shop of his own that employed other journeymen. This was customary. 

In the eighteenth and nineteenth centuries, as now in the twenty-first century, entrepreneurs saw the opportunity to use technology to disrupt longstanding customs in order to increase efficiencies, output, and personal profit. There were few opportunities for entrepreneurship without some form of automation; control of technologies of production grants its owner a chance to gain advantage or take pay or market share from others. In the past, like now, owners started small businesses at some personal financial risk, whether by taking out a loan to purchase used handlooms and rent a small factory space, or by using inherited capital to procure a steam engine and a host of power looms.

The most ambitious entrepreneurs tapped untested technologies and novel working arrangements, and the most successful irrevocably changed the structure and nature of our daily lives, setting standards that still exist today. The least successful would go bankrupt, then as now. 

In the first century of the Industrial Revolution, one entrepreneur looms above the others, and has a strong claim on the mantle of the first of what we’d call a tech titan today. Richard Arkwright was born to a middle-class tailor’s family and originally apprenticed as a barber and wigmaker. He opened a shop in the Lancashire city of Bolton in the 1760s. There, he invented a waterproof dye for the wigs that were in fashion at the time, and traveled the country collecting hair to make them. In his travels across the Midlands, he met spinners and weavers, and became familiar with the machinery they used to make cotton garments. Bolton was right in the middle of the Industrial Revolution’s cotton hub hotspot. 

Arkwright took the money he made from the wigs, plus the dowry from his second marriage, and invested it in upgraded spinning machinery. “The improvement of spinning was much in the air, and many men up and down Lancashire were working at it,” Arkwright’s biographer notes. James Hargreaves had invented the spinning jenny, a machine that automated the process of spinning cotton into a weft— halfway into yarn, basically— in 1767. Working with one of his employees, John Kay, Arkwright tweaked the designs to spin cotton entirely into yarn, using water or steam power. Without crediting Kay, Arkwright patented his water frame in 1769 and a carding engine in 1775, and attracted investment from wealthy hosiers in Nottingham to build out his operation. He built his famous water-powered factory in Cromford in 1771. 

His real innovation was not the machinery itself; several similar machines had been patented, some before his. His true innovation was creating and successfully implementing the system of modern factory work. 

“Arkwright was not the great inventor, nor the technical genius,” as the Oxford economic historian Peter Mathias explains, “but he was the first man to make the new technology of massive machinery and power source work as a system— technical, organizational, commercial— and, as a proof, created the first great personal fortune and received the accolade of a knighthood in the textile industry as an industrialist.” Richard Arkwright Jr., who inherited his business, became the richest commoner in England. 

Arkwright père was the first start‑up founder to launch a unicorn company we might say, and the first tech entrepreneur to strike it wildly rich. He did so by marrying the emergent technologies that automated the making of yarn with a relentless new work regime. His legacy is alive today in companies like Amazon, which strive to automate as much of their operations as is financially viable, and to introduce highly surveilled worker-productivity programs. 

Often called the grandfather of the factory, Arkwright did not invent the idea of organizing workers into strict shifts to produce goods with maximal efficiency. But he pursued the “manufactory” formation most ruthlessly, and most vividly demonstrated the practice could generate huge profits. Arkwright’s factory system, which was quickly and widely emulated, divided his hundreds of workers into two overlapping thirteen-hour shifts. A bell was rung twice a day, at 5 a.m. and 5 p.m. The gates would shut and work would start an hour later. If a worker was late, they sat the day out, forfeiting that day’s pay. (Employers of the era touted this practice as a positive for workers; it was a more flexible schedule, they said, since employees no longer needed to “give notice” if they couldn’t work. This reasoning is reminiscent of that offered by twenty-first-century on‑demand app companies.) For the first twenty-two years of its operation, the factory was worked around the clock, mostly by boys like Robert Blincoe, some as young as seven years old. At its peak, two-thirds of the 1,100-strong workforce were children. Richard Arkwright Jr. admitted in later testimony that they looked “extremely dissipated, and many of them had seldom more than a few hours of sleep,” though he maintained they were well paid. 

The industrialist also built on‑site housing, luring whole families from around the country to come work his frames. He gave them one week’s worth of vacation a year, “but on condition that they could not leave the village.” Today, even our most cutting-edge consumer products are still manufactured in similar conditions, in imposing factories with on‑site dormitories and strictly regimented production processes, by workers who have left home for the job. Companies like Foxconn operate factories where the regimen can be so grueling it has led to suicide epidemics among the workforce. 

The strict work schedule and a raft of rules instilled a sense of discipline among the laborers; long, miserable shifts inside the factory walls were the new standard. Previously, of course, similar work was done at home or in small shops, where shifts were not so rigid or enforced. 

Arkwright’s “main difficulty,” according to the early business theorist Andrew Ure, did not “lie so much in the invention of a proper mechanism for drawing out and twisting cotton into a continuous thread, as in [. . .] training human beings to renounce their desultory habits of work and to identify themselves with the unvarying regularity of the complex automation.” This was his legacy. “To devise and administer a successful code of factory discipline, suited to the necessities of factory diligence, was the Herculean enterprise, the noble achievement of Arkwright,” Ure continued. “It required, in fact, a man of a Napoleon nerve and ambition to subdue the refractory tempers of workpeople.” 

Ure was hardly exaggerating, as many workers did in fact view Arkwright as akin to an invading enemy. When he opened a factory in Chorley, Lancashire, in 1779, a crowd of stockingers and spinners broke in, smashed the machines, and burned the place to the ground. Arkwright did not try to open another mill in Lancashire. 

Arkwright also vigorously defended his patents in the legal system. He collected royalties on his water frame and carding engine until 1785, when the court decided that he had not actually invented the machines but had instead copied their parts from other inventors, and threw the patents out. By then, he was astronomically wealthy. Before he died, he would be worth £500,000, or around $ 425 million in today’s dollars, and his son would expand and entrench his factory empire. 

The success apparently went to his head— he was considered arrogant, even among his admirers. In fact, arrogance was a key ingredient in his success: he had what Ure described as “fortitude in the face of public opposition.” He was unyielding with critics when they pointed out, say, that he was employing hundreds of children in machine-filled rooms for thirteen hours straight. That for all his innovation, the secret sauce in his groundbreaking success was labor exploitation. 

In Arkwright, we see the DNA of those who would attain tech titanhood in the ensuing decades and centuries. Arkwright’s brashness rhymes with that of bullheaded modern tech executives who see virtue in a willingness to ignore regulations and push their workforces to extremes, or who, like Elon Musk, would gleefully wage war with perceived foes on Twitter rather than engage any criticism of how he runs his businesses. Like Steve Jobs, who famously said, “We’ve always been shameless about stealing great ideas,” Arkwright surveyed the technologies of the day, recognized what worked and could be profitable, lifted the ideas, and then put them into action with an unmatched aggression. Like Jeff Bezos, Arkwright hypercharged a new mode of factory work by finding ways to impose discipline and rigidity on his workers, and adapting them to the rhythms of the machine and the dictates of capital— not the other way around. 

We can look back at the Industrial Revolution and lament the working conditions, but popular culture still lionizes entrepreneurs cut in the mold of Arkwright, who made a choice to employ thousands of child laborers and to institute a dehumanizing system of factory work to increase revenue and lower costs. We have acclimated to the idea that such exploitation was somehow inevitable, even natural, while casting aspersions on movements like the Luddites as being technophobic for trying to stop it. We forget that working people vehemently opposed such exploitation from the beginning. 

Arkwright’s imprint feels familiar to us, in our own era where entrepreneurs loom large. So might a litany of other first-wave tech titans. Take James Watt, the inventor of the steam engine that powered countless factories in industrial England. Once he was confident in his product, much like a latter-day Bill Gates, Watts sold subscriptions for its use. With his partner, Matthew Boulton, Watts installed the engine and then collected annual payments that were structured around how much the customer would save on fuel costs compared to the previous engine. Then, like Gates, Watts would sue anyone he thought had violated his patent, effectively winning himself a monopoly on the trade. The Mises Institute, a libertarian think tank, argues that this had the effect of constraining innovation on the steam engine for thirty years. 

Or take William Horsfall or William Cartwright. These were men who were less innovative than relentless in their pursuit of disrupting a previous mode of work as they strove to monopolize a market. (The word innovation, it’s worth noting, carried negative connotations until the mid-twentieth century or so; Edmund Burke famously called the French Revolution “a revolt of innovation.”) They can perhaps be seen as precursors to the likes of Travis Kalanick, the founder of Uber, the pugnacious trampler of the taxi industry. Kalanick’s business idea— that it would be convenient to hail a taxi from your smartphone— was not remarkably inventive. But he had intense levels of self-determination and pugnacity, which helped him overrun the taxi cartels and dozens of cities’ regulatory codes. His attitude was reflected in Uber’s treatment of its drivers, who, the company insists, are not employees but independent contractors, and in the endemic culture of harassment and mistreatment of the women on staff. 

These are extreme examples, perhaps. But to disrupt long-held norms for the promise of extreme rewards, entrepreneurs often pursue extreme actions. Like the mill bosses who shattered 19th-century standards by automating cloth-making, today’s start‑up founders aim to disrupt one job category after another with gig work platforms or artificial intelligence, and encourage others to follow their lead. There’s a reason Arkwright and his factories were both emulated and feared. Even two centuries later, many tech titans still are.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-blood-in-the-machine-brian-merchant-hachette-book-group-143056410.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Trump’s first post since he was reinstated on X is his mug shot

Former President Donald Trump is back on Twitter (now X) more than two years after he was banned from the platform in the aftermath of the January 6th Capitol riot. On August 24th, 2023, Trump tweeted for the first time since the website reinstated his account on November 19th, 2022. His first post? An image with the mug shot taken when he was booked at the Fulton County jail in Georgia on charges that he conspired to overturn the results of 2020 Presidential elections. 

The image also says “Election Interference” and “Never Surrender!,” along with the URL of his website. Trump linked to his website in the tweet, as well, where his mug shot is also prominently featured with a lengthy note that starts with: “Today, at the notoriously violent jail in Fulton County, Georgia, I was ARRESTED despite having committed NO CRIME.”

In November last year, Musk appeared to make the decision to reinstate Trump’s account based on the results of a Twitter poll. He asked people to vote on whether Trump should have access to his account returned. At the end of 24 hours, the option to reinstate the former president won with 51.8 percent of a decision that saw more than 15 million votes. Musk admitted at the time that some of the action on the poll came from “bot and troll armies.” Prior to the poll, Musk also said the decision on whether to reinstate Trump would come from a newly formed moderation council, but he never followed through on that pledge.

The website then known as Twitter banned Trump in early 2021 after he broke the company’s rules against inciting violence. The initial suspension saw Trump lose access to his account for 12 hours, but days later, the company made the decision permanent. At first, Trump tried to skirt the ban, even going so far as to file a lawsuit against Twitter that ultimately failed. Following his de-platforming from Twitter, Facebook and other social media websites, Trump went on to create Truth Social. Following his reinstatement, Trump said he didn’t “see any reason” to return to the platform. That said, the promise of reaching a huge audience with something as dramatic as a mug shot was obviously too good for Trump to pass up, particularly with what is likely to be a messy Republican primary on the horizon.

This article originally appeared on Engadget at https://www.engadget.com/trumps-first-post-since-he-was-reinstated-on-x-is-his-mug-shot-025650320.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

I almost made a terrible mistake when I first used the Galaxy Z Fold 5

I don’t want you to make the same mistake I almost did about the Samsung Galaxy Z Fold 5, and that’s to treat it as a boring update. It’s absolutely not.
Digital Trends

The Meta ‘Super Rumble’ game is the first of many next-gen Horizon Worlds VR titles

Meta has just launched a new game for Horizon Worlds called Super Rumble, and it's unlike any other game released for the social VR application. Previously known as Titanborne in beta, Super Rumble is the the first game out of Meta's in-house studio, Ouro Interactive. It could also herald a new era for the Horizon Worlds platform, one embodied by experiences with better graphics and more complex gameplay. Vishal Shah, Meta's VP of Metaverse, called the shooter "more than just a new world" and described it as "the next generation of Horizon Worlds" to Janko Roettgers of Lowpass 

Roettgers said everyone he played the beta version with "seemed awestruck by the level of fidelity the game offered." Apparently, that's because it was built using imported objects, assets and textures, which wasn't possible in the past. Shah said Meta rebuilt the VR platform's underlying technology to give it the ability to support higher-quality games and to allow developers to import assets created using third-party tools. The company has reportedly given Ouro and select partners the capability to use the import feature so they could develop new Horizon Worlds games to be released over the next six months. 

Shah told Lowpass that the company's metaverse team has been working on improvements for Horizon Worlds over the past year. "As consumers come to Horizon, we want to make sure there's a bunch of compelling content that they can find on day one. We're going to seed the ecosystem, bootstrap it with stuff that we build both in-house, but also with some studios that we're working with," he said.

In addition to building an improved version of the platform, the Horizon team has also apparently been developing a mobile app. They'd reportedly finished creating one a year ago but weren't happy with the result, so they chose to build it again. Super Rumble will be one of the first titles to be available when the mobile app comes out, and Shah said it will feature cross-platform play. 

A mobile app with cross-platform capabilities could help Meta reach new audiences who can't afford or aren't interested enough to get a VR headset. The company's VR business unit, Reality Labs, posted a $ 3.7 billion operating loss in the second quarter of 2023. In all, the division has lost $ 21 billion since the beginning of 2022 and had to axe some projects last year. A mobile app could make Horizon Worlds more accessible, which in turn could translate into greater revenue. 

Shah's team has been working on other improvements for the VR platform, as well, including investing in generative AI tools for creation. The idea is to give more creators the ability to build new worlds even if they don't know how to use professional 3D tools. He didn't tell Lowpass when the mobile app or generative AI tools will be available, though, so we'll have to wait for their official announcements.

This article originally appeared on Engadget at https://www.engadget.com/the-meta-super-rumble-game-is-the-first-of-many-next-gen-horizon-worlds-vr-titles-130141631.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

AMD unveils its first laptop processor with 3D V-Cache

AMD has revealed its first mobile gaming processor with 3D V-Cache. As the name suggests, 3D V-Cache enables AMD to stack more cache on top of the CPU. The tech arrived on desktop processors last year, and soon you'll be able to pick up a laptop with a 3D V-Cache CPU.

This approach allows AMD to cram extra 64MB of L3 cache onto the Ryzen 9 7945X3D. For a total of 144MB. That helps mitigate the chances of cache miss. If your system can't find information it's looking for in the cache, it has to go to system memory. That could result in processes taking 10 times longer to carry out, according to AMD. The company claims its 3D V-cache approach can help increase the frame rates of games.

By moving vertically instead of padding more cache onto a CPU's typical 2D plane, AMD is able to increase the size of the cache without having to make the chip wider or longer. In essence, the company can get more performance out of a CPU while avoiding any increase to the horizontal real estate it takes up on a motherboard.

The company claims this is the fastest mobile gaming processor on the planet, and that it's more than 15 percent faster than the Ryzen 9 7945HX on average. It has 16 cores, 32 threads, up to 5.4 Ghz boost speeds and 55W+ TDP. The CPU is built on the Zen 4 architecture.

You won't have to wait too long to get your hands on a laptop that uses the Ryzen 9 7945X3D. ROG's Strix Scar 17 X3D machine will be available on August 22nd.

This article originally appeared on Engadget at https://www.engadget.com/amd-unveils-its-first-laptop-processor-with-3d-v-cache-010028830.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Apple’s first M3 Macs could arrive in October

The first batch of Apple’s M3-equipped Macs could arrive as early October, according to Bloomberg’s Mark Gurman. Writing in his latest Power On newsletter, Gurman reports there “should be another launch” after the company’s annual iPhone event in September, with a new slate of Macs likely the focus of whatever Apple has planned. “October is too early for new high-end MacBook Pros or desktops, so the first beneficiaries of the new chip should be the next iMac, 13-inch MacBook Air and 13-inch MacBook Pro,” he notes.

At the start of March, Gurman reported that Apple was at “a late stage” of development on two new iMac models that would feature its next-generation M3 silicon. The new chipset likely won’t feature many more CPU and GPU cores than Apple’s current M2 SoCs, but it is expected to offer significant performance and power efficiency gains thanks to TSMC’s 3nm process. At the time, Gurman predicted the new iMac could arrive as early as the second half of 2023, and that it would feature the same colorful design of the 2021 model. Last week, he wrote that Apple is also working on a new 32-inch iMac, but warned that model won’t arrive until late 2024 at the earliest.

In the past, Apple has typically announced new iPad models alongside its latest Macs, but it sounds like that won’t be the case this time around. “I wouldn’t expect any major upgrades until the M3 iPad Pros with OLED screens arrive next year,” Gurman writes. However, he notes Apple is working on a new iPad Air with refreshed internals. The current model features the company’s aging M1 chipset.

This article originally appeared on Engadget at https://www.engadget.com/apples-first-m3-macs-could-arrive-in-october-163204526.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Apple will stream the first episode of ‘Foundation’ on YouTube

Late last month, Apple uploaded the debut episode of Silo to Twitter to promote the show's season one finale. Now it's doing the same with its other tentpole sci-fi series. Starting Monday, you can watch Foundation's first episode on YouTube ahead of season two'sJuly 14th premiere.

Apple's live-action adaptation of Issac Asimov's classic novel series of the same name premiered in 2021 following a pandemic-related production delay. As 9to5Mac notes, you can already watch the first episode of the series for free on Apple TV, but that requires access to the app and not everyone might want to install Apple's streaming service on their smart TV. Season two of Foundation sees some of season one's original cast, including Lee Pace and Jared Harris, return. Filming of season three is rumored to be already underway. In the meantime, you can watch the show's first episode on Monday at 2PM ET, followed by a live Q&A with showrunner David Goyer.

This article originally appeared on Engadget at https://www.engadget.com/apple-will-stream-the-first-episode-of-foundation-on-youtube-175203218.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Nubia’s RedMagic 8S Pro will launch on July 5th – could be the first phone with 24GB of RAM

Nubia are no strangers to packing their gaming smartphones with all the power you might desire and the upcoming RedMagic 8S Pro would appear to hold true to that tradition. Confirmed to launch on July 5th, the RedMagic 8S Pro could be the first phone to launch with a massive 24GB of RAM under the […]

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’33 Immortals’ first look: Defying a god is more fun with friends

Have you ever struggled to bring together four folks for an Overwatch team? Tried to figure out how you and your friends can play Destiny 2 simultaneously? 

Can you imagine assembling 33 players for a 25-minute raid? 33 Immortals plans to do exactly that.

Channeling the animation style of retro cartoons (and a little Banner Saga), 33 Immortals is a massively substantially multiplayer roguelike top-down action game, from the creators of Spiritfarer. At a session following this week’s Xbox Showcase at Summer Game Fest, five fellow spirits and I tried to escape hell. 

In this early build of the game, there were two character types in play: a swordsman who could deal heavy close-range damage and an archer who could send up to three arrows toward enemies before having to reload. I got to play as the latter. Alongside the standard attacks, I could hold the action button to charge up a heavier piercing shot. The archer, when he reloads, recalls his fired arrows back to him, meaning strategic placement can effectively double the damage dealt.

All the characters also have a dash move, while trigger buttons open your world map, emote wheel and co-op powers. These co-op powers will vary depending on your character type and often demand careful planning to pull them off. Pressing the RB trigger displays a trio of circles on the ground; two of your fellow immortals need to activate the empty circles in order to trigger the attack. For me, this rained arrows on a wide area of the map, but for the swordsman, it launched a wide-ranged healing spell.

33 Immortals§
Thunder Lotus

With plenty of enemies on-screen, especially in the more challenging portal dungeons, it’s a lot of fun just chaotically spamming attacks, helping the rest of your team finish off mid-bosses, or picking off easier foes at a distance before they coordinate their attacks.

If the sword and bow options sound a little limiting, don’t worry: 33 Immortals will offer up plenty of different character types to play with. With seven deadly sins and seven heavenly virtues, we’ll likely get to play around with seven different warriors. Outside of co-op powers and quirks, the button layouts don’t change among characters, making it easier to try out every option. To add a little more complexity, you can gather up in-game currency from monsters you kill, exchanging them for healing or trinkets to boost attack speed, defense and more.

And you’ll likely have to try, try and try again. Each raid is built to be around 25 minutes long, and you'll want to keep as many players alive (and online) as possible so you'll be able to fell the boss at the end. More players will mean it’ll take less time to shave the health bar of bigger enemies, as the game apparently isn’t built to scale with how many characters are playing. More immortals is always better.

By the way, you’re not quite immortal as a fighter, either. After taking too much damage, you’ll fall and reappear as an ethereal spirit, not able to do anything but float around until another raider can resurrect you – something that proved to be particularly frustrating in the middle of difficult fights. Naturally, it’s just better if you fight more cautiously, heal your allies and… don’t die.

33 Immortals is inspired by Dante's Divine Comedy. You're rebelling against God’s final judgment that your soul is damned, and there's a fun twist in the way God delivers his anger when you beat one of his dungeons. As you step out of the portal, the ground around you will get immolated in holy fire, and you’ll have to dodge this and spawning enemies until God chills a little.

While this was an early demo, latency was a struggle for my machine, but the team has plenty of time to stabilize – and offer demos that are not in the middle of a hectic Xbox showcase. I’m excited to play a roguelike as part of a mob, and I'm curious to see what the other character types will be.

33 Immortals is coming to Xbox Series X/S and PC in 2024.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/33-immortals-first-look-defying-a-god-is-more-fun-with-friends-190037208.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Apple Vision Pro first look: A glimpse at the spatial computing future

Apple isn't letting us try on its Vision Pro mixed reality headset just yet, but I was able to briefly glimpse the hardware after fighting through the crowds at WWDC. And, well, it looks like yet another headset — almost like a souped up version of the Meta Quest Pro. But even with just a short glance, it's clear that the Vision Pro is pure Apple: It's like seeing the iPod compared to the clunky MP3 players of its era, or the iPhone next to a BlackBerry. 

The Vision Pro is Apple's bold entry into the world of spatial computing, and it seems like the company has learned a lot from the VR and AR headsets before it. The front of the device features an OLED screen that can display your eyes, making you more connected to the people in the real world. Its springy side bands and ribbed rear headband look like suitably high-end. And, simply put, it has the wow factor you'd expect from a prestige Apple product. 

Still, there's some reason for concern. The required battery pack is a bit un-Apple, since you'll have to stuff it into your pocket or find somewhere to store it. And we've yet to see someone wearing this headset in the real world. Apple's event staff stressed that we couldn't touch the Vision Pro or lean too close. We won't see if Apple's spatial computing vision lives up to its slick promotional videos until we can actually wear this thing.      

Follow all of the news from Apple's WWDC 2023 right here.

This article originally appeared on Engadget at https://www.engadget.com/apple-vision-pro-first-look-spatial-computing-future-201844231.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Scientists claim they’re the first to transmit space-based solar power to Earth

The idea of solar energy being transmitted from space is not a new one. In 1968, a NASA engineer named Peter Glaser produced the first concept design for a solar-powered satellite. But only now, 55 years later, does it appear scientists have actually carried out a successful experiment. A team of researchers from Caltech announced on Thursday that their space-borne prototype, called the Space Solar Power Demonstrator (SSPD-1), had collected sunlight, converted it into electricity and beamed it to microwave receivers installed on a rooftop on Caltech's Pasadena campus. The experiment also proves that the setup, which launched on January 3, is capable of surviving the trip to space, along with the harsh environment of space itself. 

"To the best of our knowledge, no one has ever demonstrated wireless energy transfer in space even with expensive rigid structures. We are doing it with flexible lightweight structures and with our own integrated circuits. This is a first," said Ali Hajimiri, professor of electrical engineering and medical engineering and co-director of Caltech's Space Solar Power Project (SSPP), in a press release published on Thursday

The experiment — known in full as Microwave Array for Power-transfer Low-orbit Experiment (or MAPLE for short) — is one of three research projects being carried out aboard the SSPD-1. The effort involved two separate receiver arrays and lightweight microwave transmitters with custom chips, according to Caltech. In its press release, the team added that the transmission setup was designed to minimize the amount of fuel needed to send them to space, and that the design also needed to be flexible enough so that the transmitters could be folded up onto a rocket.

Space-based solar power has long been something of a holy grail in the scientific community. Although expensive in its current form, the technology carries the promise of potentially unlimited renewable energy, with solar panels in space able to collect sunlight regardless of the time of day. The use of microwaves to transmit power would also mean that cloud cover wouldn't pose an interference, as Nikkeinotes.

Caltech's Space Solar Power Project (SSSP) is hardly the only team that has been attempting to make space-based solar power a reality. Late last month, a few days before Caltech's announcement, Japan's space agency, JAXA, announced a public-private partnership that aims to send solar power from space by 2025. The leader of that project, a Kyoto University professor, has been working on space-based solar power since 2009. Japan also had a breakthrough of its own nearly a decade ago in 2015, when JAXA scientists transmitted 1.8 kilowatts of power — about enough energy to power an electric kettle — more than 50 meters to a wireless receiver. 

The Space Solar Power Project was founded back in 2011. In addition to MAPLE, the SSPD-1 is being used to assess what types of cells are the most effective in surviving the conditions of space. The third experiment is known as DOLCE (Deployable on-Orbit ultraLight Composite Experiment), a structure measuring six-by-six feet that "demonstrates the architecture, packaging scheme, and deployment mechanisms of the modular spacecraft," according to Caltech. It has not yet been deployed.

This article originally appeared on Engadget at https://www.engadget.com/space-based-solar-power-first-successful-experiment-caltech-000046036.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Boeing Starliner’s first crewed ISS flight delayed due to technical issues

Boeing’s Starliner was supposed to fly its first crewed mission to the International Space Station (ISS) on July 21st, but a couple of technical issues has kept the company from pushing through with its plan. Together with NASA, the aerospace corporation has announced that it’s delaying the CST-100 Starliner spacecraft’s Crew Flight Test date yet again to address the risks presented by two new problems Boeing engineers have detected. 

The first issue lies with the spacecraft’s parachute system. Boeing designed the Starliner capsule to float back down to Earth with the help of three parachutes. According to The New York Times, the company discovered that parts of the lines connecting the system to the capsule don’t have the ability to tolerate the spacecraft’s load in case only two of the three parachutes are deployed correctly. Since the capsule will be carrying human passengers back to our planet, the company has to look at every aspect of its spacecraft to ensure their safety as much as possible. Boeing expects to do another parachute testing before it schedules another launch attempt.

In addition to its parachute problem, Boeing is also reassessing the use of a certain tape adhesive to wrap hundreds of feet of wiring. Apparently, the tape could be flammable, so engineers are looking to use another kind of wrapping for areas of the spacecraft with the greatest fire risk. 

The Crew Flight Test is the last hurdle the company has to overcome to regularly start ferrying astronauts to the ISS. NASA chose Boeing as one of its commercial crew partners along with SpaceX, but it has fallen behind its peer over the years. The Starliner has completed uncrewed flights in the past as part of the tests it has to go through for crewed missions. But SpaceX already has 10 crewed flights under its belt, with the first one taking place way back in 2020. In addition to taking astronauts to the ISS and bringing human spaceflight back to American soil since the last space shuttle launch in 2011, SpaceX has also flown civilians to space.

That said, NASA and Boeing remain optimistic about Starliner’s future. In a statement, NASA Commercial Crew Program manager Steve Stich said:

“Crew safety remains the highest priority for NASA and its industry providers, and emerging issues are not uncommon in human spaceflight especially during development. If you look back two months ago at the work we had ahead of us, it’s almost all complete. The combined team is resilient and resolute in their goal of flying crew on Starliner as soon as it is safe to do so. If a schedule adjustment needs to be made in the future, then we will certainly do that as we have done before. We will only fly when we are ready.”

This article originally appeared on Engadget at https://www.engadget.com/boeing-starliners-first-crewed-iss-flight-delayed-due-to-technical-issues-114023064.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

I used a smart blood pressure monitor for the first time — and it blew me away

When I was told I had to monitor my blood pressure, I wanted to use something more high-tech than a normal cuff. It was exactly the right thing to do.
Digital Trends

The first Android 14 beta just landed — here’s everything that’s new

The public beta of Android 14 is here. It makes the back gesture more visibly conspicuous, adds a screenshot detection tool, and eyes large screen devices.
Digital Trends

4 simple pieces of tech that helped me run my first marathon

It’s easy to overdo it when buying tech aimed at helping you in sports. I ran my first marathon last year, and I kept it simple with just a few pieces of tech.
Digital Trends

Meta reportedly plans to launch its first true AR glasses in 2027

Meta has shared its latest augmented and virtual reality hardware roadmap with employees, and according to The Verge, it's planning to launch its first full-fledged AR glasses in 2027. While the company intends to release other AR glasses before then, the device it's launching in four years' time is the same one Mark Zuckerberg believes could become Meta's "iPhone moment." That is, he thinks it could shake up the industry and could become as popular as the iPhone. 

The glasses will reportedly have the capability to project avatars as high-quality holograms superimposed on top of the real world — they're also expected to be quite expensive. Employees will get the chance to take first crack at testing the device in 2024 before it makes its way to the public as Meta's "Innovation" line of advanced smart glasses for the earliest adopters. 

The company also discussed the other AR and VR devices it's launching before its full-fledged AR glasses are ready, The Verge says. This fall, it's apparently releasing a follow-up to Ray-Ban Stories, which it developed in partnership with Luxottica. The Quest 3 headset, which is expected to be twice as thin and as powerful as the Quest 2, will also be available later this year. In 2024, Meta also plans to launch a VR headset codenamed "Ventura," which it intends to sell "at the most attractive price point in the VR consumer market." 

A year after that, in 2025, Meta plans to launch the third-generation Ray-Ban Stories. It will feature a display called the "viewfinder" designed to view incoming texts, scan QR codes and translate messages to other languages in real time. Users will reportedly be able to control the glasses with hand movements and will eventually be able to type messages using a virtual keyboard. In addition, Meta is developing a smartwatch to go with these particular glasses.

Meta isn't the only big technology company with plans to launch AR and VR glasses and headsets over the next few years. Apple is believed to be debuting its long-awaited mixed reality headset at WWDC in June. It's expected to have advanced features, such as dual 4K displays and controller-free input, and to cost as much as $ 3,000. However, reports suggest that Apple is working on a cheaper version that more people will be able to afford.

This article originally appeared on Engadget at https://www.engadget.com/meta-first-true-ar-glasses-2027-060946419.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Google has released its planned roadmap for Android 14 alongside the first Developer Preview build for Pixels

Still waiting for your phone to get updated to Android 13? Google is here to enhance your FOMO by unveiling its timeline of when it expects Android 14 to officially launch and announcing the first Developer Preview build is already available to download. The good news is that there are around 6 months until Android […]

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Rode’s first headset is aimed at creators and gamers

Rode only dipped into headphones last year, but now it’s ready to unveil its first headset — and this time it’s courting gamers in addition to creatives. The NTH-100M takes the familiar design of the NTH-100 but adds a detachable condenser microphone. It’s too early to say if the hardware is truly “broadcast-grade,” as Rode claims, but the company’s reputation for mics bodes well if you want quality audio when you’re chatting with teammates or hosting a livestream. You can even buy the boom mic separately (as the NTH-Mic) if you already have the headphones.

The design will otherwise seem familiar. Rode claims the 40mm dynamic drivers are designed for accurate frequency response with minimal distortion. The NTH-100M might be your pick if you want a neutral sound for editing podcasts and videos. You won’t get perks like noise cancellation or Bluetooth, but the headset will be surprisingly comfortable. When we tried the NTH-100, we found the cooling gel and other design touches to help for extended listening sessions.

The NTH-100M will retail for $ 189 which is $ 50 more than the headphones it’s based on. If you already have the NTH-100, you can snag the NTH-Mic separetely for $ 69. This means if you were holding out and can make use of the mic, the combo deal represents a $ 20 saving. Or, for that matter, you could always buy the base 100 for listening and upgrade when you’re ready to create content.

The NTH-100M is also a unique product in Rode’s lineup. While it’s not part of the company’s Rode X gaming brand, it’s clearly aimed as much at gamers and Twitch streamers as it is musicians and podcasters. In that sense, it straddles the line between consumer and creative in a way that even the headphones didn’t quite manage.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

It’s official – Oneplus is launching its first Android tablet on February 7th

Having trademarked the OnePlus Pad moniker in July 2021, we now have confirmation that OnePlus will launch its first Android tablet alongside the OnePlus 11 on February 7th. What’s more, the brand even teased an image of the OnePlus Pad on its blog, showing off the design of its rear panel which could divide opinions. […]

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Wikipedia’s first desktop design update in a decade doesn’t rock the boat

Wikipedia is finally getting its first major redesign in a decade, but it may be notable precisely because of how little it changes the core experience. The newly launched rework looks very familiar, and instead eliminates some common hassles. A new sticky header provides quick access to search and article sections, while a revised search shows images and descriptions as you type. It's easier to switch languages, and a table of contents helps you navigate content.

TechCrunch also points to smaller tweaks. A collapsible sidebar lets you remove distractions while reading. The default font size is larger, too, to reduce the strain on your eyes.

The Wikipedia update is rolling out now for English users. Wikimedia has already made the update available to 300 of the 318 active languages on the site. It's already the default for Arabic and Greek readers. The team is still asking for feedback, so don't be surprised if the site continues to evolve.

Wikimedia Foundation makes clear that it hasn't removed any functionality, and that the changes led to real-world gains in testing with international volunteer groups. Users searched 30 percent more often, and scrolled 15 percent less. The redesign is meant to modernize Wikipedia by making it more accessible to a "next generation" of internet users who may not be very familiar with the web, according to the creators. You may not pay much notice to the changes if you're a diehard reader, then, but those just coming online may appreciate the ease of use.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

A first look at Withings’ toilet bowl urine analyzer

There are certain things you can’t really demonstrate in the same way as other pieces of consumer electronics. A WiFi-connected urine analyzer that sits in your toilet and samples your pee for analysis is one such gadget. That’s why I had to go to a behind-closed-doors event in a private suite here at CES in Las Vegas to test out this prototype version of Withings’ U-Scan.

U-Scan is Withings first attempt at a body fluid-analysis device, albeit one with the weight of such a well-regarded brand in the health tech space. The shell-shaped hardware sits on the edge of your bowl like a scent block, and catches a small sample of fluid while you’re micturating. After around a minute, users will find conclusions about their menstrual cycle or nutrition, depending on what cartridge is installed, pushed to their phone.

Regardless of biology, you’ll need to sit down on the toilet to use this thing, and that it’s a little surprising when the hardware lights up when it starts working. You’ll certainly know when it is as well, since it makes a fairly noticeable whirring noise while your sample is processed. At this early stage, I was able to receive information about two stats: The pH of my urine as well as its specific gravity.

Now, I could reveal what my stats were, but I’d much rather not spoil the video where you can learn a little bit more about how it all works.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

‘Judas’ is the first project from BioShock creator Ken Levine’s Ghost Story Games

Ghost Story Games has revealed its first title nearly six years after BioShock creator Ken Levine founded the studio. A trailer for Judas debuted at The Game Awards and while it's not an actual BioShock game, it draws from that series' art style. It's also a first-person shooter in which it looks like you can wield elemental powers.

You play as the titular Judas, a "mysterious and troubled" character who is stuck on a starship that's falling apart. According to a description on the game's Steam page, "your only hope for survival is to make or break alliances with your worst enemies." 

Bloomberg reported earlier this year that the game had been stuck in development hell for several years amid multiple reboots and Levine changing the direction of the project multiple times. But Levine suggested back in 2015 that his next game would be a sci-fi first-person shooter, and Judas at least fits that bill. There's no release window as yet.

Meanwhile, there is a BioShock game in development at a separate Take-Two studio. But this is not that. Judas is definitely not a BioShock game.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Honor’s Magic Vs is its first foldable smartphone

Having launched its flagship Magic 4 Pro earlier this year, Honor has today teased a new foldable smartphone called the Magic Vs which will launch on November 24th. For the moment, details on the Magic Vs are scarce so it’s unclear which processor is powering the foldable, nor what camera setup it has. But. With […]

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Don’t buy the Meta Quest Pro for gaming. It’s a metaverse headset first

Meta has made it clear that the Quest Pro isn’t a device that casual video game fans need to pick up.
Digital Trends

Apple targeting 2024 for first foldable, analyst says

An Apple analyst has said the tech giant could launch its first foldable device in two years from now, but added that it’s unlikely to be an iPhone.
Mobile | Digital Trends

Mercedes-Benz’ EQE SUV is its first electric crossover to get the AMG treatment

As part of its ambitious electric vehicle plans, Mercedes has taken the wraps off its latest model, the EQE SUV — along with a bonus high-performance AMG version. Highlights of the new models include slippery aerodynamics, a large 90.6 kWh battery and very quick 0-62MPH times on the AMG model.

Mercedes calls the EQE SUV a "multipurpose variant of the EQE executive sedan" that launched recently. As such it looks very much like an SUV version of the EQE, though it's actually 3.5 inches shorter than the sedan. Size-wise, it's somewhere between the EQ-B and EQS SUVs

Mercedes-Benz unveils the EQE SUV alongside an AMG performance version
Mercedes-Benz

It's one of the more aerodynamic SUVs out there, with a very slippery 0.26 coefficient of drag — even with the running boards. Along with the large 90.6 kWh battery, that helps contribute to an expected 342 miles of WLTP range (likely less on the EPA scale). Mercedes didn't detail power or performance on the regular EQE model, but instead talks about battery efficiency, thermal cooling, energy recovery, noise and vibration comfort and more in its extremely detailed press release. 

The interior has a mix of natural and synthetic materials like NeoTex and leather. Front and center is a curved Hyperscreen that features three separate displays for the infotainment system, vehicle controls and more. The automaker said it has now integrated more streaming services (Spotify, Amazon Music and Apple Music) into the MBUX infotainment system. There's also a front passenger display that's designed to allow the front passenger to watch TV without distracting the driver. 

Mercedes-Benz unveils the EQE SUV alongside an AMG performance version
Mercedes-Benz

The AMG version is Mercedes first performance SUV, and takes everything on the regular EQE to 11. The front and rear motors put out 617HP, or up to 677 from a boost function with the optional AMG Dynamic Plus package. The Race Start feature lets you put full power to the wheels (complete with sound emitted inside and outside the vehicle), getting from 0-62 MPH in 3.5 seconds.

Other performance features on the AMG include an AMG-adapted air suspension, lowered ride height settings for Sport and Sport+ modes, an active anti-roll bar, carbon-ceramic front brakes and rear-axle steering as standard. 

Mercedes-Benz unveils the EQE SUV alongside an AMG performance version
Mercedes-Benz

Some exterior touches include digital headlights that project the Mercedes and AMG logos when the vehicle is shut off, large 21 and 22 inch wheels and an AMG logo on the hood in place of the usual Mercedes one. Inside, lucky buyers can choose from four interior options, with leather seating as standard. The Hyperscreen also gets custom AMG graphics, including a performance readout in the center display.

More details for the EQE like powertrain options will be announced closer to launch. Mercedes-Benz didn't detail pricing or availability, but did say that the standard version of the EQE SUV will start production in December at its US facility in Alabama. Unlike the EQS SUV that starts at $ 100,000, the EQE SUV may have a shot at getting under the $ 80,000 threshold to quality for a $ 7,500 federal tax credit

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Sony and Honda will open pre-orders for their first EV in 2025

Sony and Honda have announced (PDF) that they're planning to start accepting pre-orders for their first electric vehicle model in the first half of 2025. Their joint venture, which they've simply named Sony Honda Mobility Inc. (SHM), is hoping to start deliveries in the United States by spring of 2026. In Japan, deliveries are expected to begin in the second half of 2026. According to Reuters, the companies are considering a European launch, as well, but they have no solid plans for the region at the moment. 

The companies didn't give us a glimpse of the vehicle they're working on during the event, and they didn't mention anything about its pricing or its battery technology and range. They did say, however, that they're planning to focus on online sales like Tesla does and that the first model will have a "somewhat high price range." Honda will manufacture their first model at its facility in North America, while Sony will be in charge of developing the vehicle's software system and sensors. SHM is aiming to develop a Level 3 autonomous driving system, which means its cars will eventually have the capability to drive itself in certain conditions.

Reuters also said that Sony's software system will offer a monthly subscription for entertainment and other services, providing SMH with recurring revenue. The company is even looking into providing new types of in-vehicle entertainment, including those based in the metaverse. SMH Chairman and CEO Yasuhide Mizuno said during the event that the joint company is "speedily" developing its first vehicle. He said that SMH can't miss taking pre-orders in 2025, as the firm believes that year will be a turning point for vehicle electrification. 

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Apple Watch Series 8 just got its first major discount

Prime Day Early Access deals are here! Check out this major discount on the all-new Apple Watch Series 8.
Wearables | Digital Trends

Here’s our first look at Samsung’s Galaxy S23 Ultra

We’ve already seen the rather bland renders of the Galaxy S23+ but now we have our first look at the flagship of the S series, the Galaxy S23 Ultra which continues where the S22 Ultra left off in terms of design. Likely to be officially announced during Q1 of 2023, the Galaxy S23 Ultra is […]

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