Posts Tagged: ‘Kerbal

‘Kerbal Space Program 2’ finally arrives on February 24th

It’s nearly three years late, but Kerbal Space Program 2 is almost here, provided you don’t mind a few rough edges. Private Division has revealed that the sequel to its rocket construction game will be available on February 24th as an Early Access release through Steam, the Epic Games Store and other online shops. The new title includes a raft of content and feature updates, but its biggest improvement may be ease of use — this could be worth a look if you were put off by the learning curve of the original.

KSP2 includes “fully revamped” vehicle assembly and flight interfaces that, according to the developers, are more accommodating for rookies without taking away the challenge. Newcomers also see tutorial animations. Add a new maneuver planner and a more usable time warp (it’s now an option while accelerating) and the game should be less intimidating, not to mention less monotonous during long journeys.

Whatever your skill level, the scope will be much larger. The initial release will include new environments with more detailed atmospheres and terrain, as well as new spaceflight tech with customizable parts. Later on, you’ll see much more. KSP2 will finally add interstellar travel, and you can build colonies with habitats and space stations. Multiplayer is also on the roadmap for friends who want to either cooperate on space exploration or one-up each other’s achievements.

The new game will only be available on PCs during Early Access, and it’s not certain just when the finished release will be ready. The first Kerbal Space Program took four years to exit its pre-release phase, so you might be in for a long(er) wait if you’re a console fan or just want a polished product.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Boeing’s Starliner carried a ‘Kerbal Space Program’ character to the ISS

After two-and-a-half years of delays, Boeing’s Starliner capsule successfully docked with the International Space Station. It was an important milestone for a company that has, at least in the popular imagination, struggled to catch up with SpaceX. So it’s fitting how Boeing decided it would celebrate a successful mission.

When the crew of the ISS opened the hatch to Starliner, they found a surprise inside the spacecraft. Floating next to Orbital Flight Test-2’s seated test dummy was a plush toy representing Jebediah Kerman, one of four original “Kerbonauts” featured in Kerbal Space Program. Jeb, as he’s better known by the KSP community, served as the flight’s zero-g indicator. Russian cosmonaut Yuri Gagarin took a small doll with him on the first-ever human spaceflight, and ever since it has become a tradition for most space crews to carry plush toys with them to make it easy to see when they've entered a microgravity environment.

If you’ve ever played Kerbal Space Program, you have a sense of why it was so fitting Boeing decided to send Jeb to space. In KSP, designing spacecraft that will carry your Kerbonauts to orbit and beyond is no easy task. Often your initial designs will fall and crash as they struggle to fly free of Kerbin’s gravity. But you go back to the drawing board and tweak your designs until you find one that works. In a way, that’s exactly what Boeing’s engineers had to do after Starliner’s first test flight in 2019 failed due to a software issue, and its second one was delayed following an unexpected valve problem.

Boeing kept Jeb’s presence on OFT-2 secret until the spacecraft docked with the ISS. A spokesperson for the company told collectSPACE that Starliner’s engineering team chose the mascot in part because of the science, technology, engineering and math lessons KSP has to teach players. Jeb will spend the next few days with the crew of the ISS before they place him back in the spacecraft for its return trip to Earth.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics