Posts Tagged: Meta

WhatsApp And Instagram Go Live With The New Meta AI Feature

We reported on this Meta AI feature getting a limited release, but it seems it is finally live, and I’ve tested it out.
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Meta sets a date for killing off CrowdTangle

CrowdTangle saw its team disbanded in 2021, new user registrations cut off in 2022 and now the site will officially shut down on August 14, the Wall Street Journal reports. Journalists and academics alike have used CrowdTangle to study the flow of content on Facebook and Instagram, including conspiracy theories and fake news. Meta, which bought the company in 2016, choosing to shutter the company is an entirely unsurprising move given it has been the source for many of the social media conglomerate’s failings.

A tool called Meta Content Library will replace CrowdTangle, but only academics and nonprofit researchers can use it. That’s right — for-profit news organizations can’t apply for access to what sounds like a watered-down version of CrowdTangle. Meta claims that its Content Library — which is the company’s answer for the European Union’s Digital Markets Act — has new features like data on public comments and searching content based on views. However, early testers found it lacked geography-based activity data or the ability to download data from public posts.

Meta and CEO Mark Zuckerberg certainly benefit from limiting how much people — especially reporters — can view about their doings. We recently published a deep dive into Zuckerberg’s dangerous decisions, including going against warnings from experts and personally intervening to block a ban on Instagram’s plastic surgery filters. Other horrors under his watch include Instagram’s recommendation algorithm promoting content featuring child sexual exploitation and regularly dismissing requests from top lieutenants to further prioritize safety. Then, in court, his lawyers have claimed he should hold no responsibility for the lawsuits involving harm caused by Meta’s platforms.

On Thursday, Crowdtangle’s former co-founder and CEO Brandon Silverman criticized the Meta’s decision to shut down the service. In a blog post, Silverman said that turning off Crowdtangle 12 weeks before the US Presidential election was “incredibly irresponsible.” He added, however, that he was optimistic that the legacy of Crowdtangle would help to “inspire a permanent set of regulations that make real-time access to public data a legal requirement and an ongoing part of how we manage the internet responsibly & collaboratively.”

Update, March 14 2024, 8:24 PM ET: This story has been updated to include Silverman’s reaction to Meta’s decision to kill Crowdtangle.

This article originally appeared on Engadget at https://www.engadget.com/meta-sets-a-date-for-killing-off-crowdtangle-125106862.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Microsoft Office apps arrive on Meta Quest VR headsets

Meta Quest users will now be able to write reports, edit spreadsheets and create presentations — if they event want to do any of those tasks on a VR headset, that is. Android Central reports that support for the basic Microsoft Office suite has arrived on the original Oculus Quest, the Meta Quest 2, the Meta Quest Pro, and the latest model, the Meta Quest 3. Users can now download Microsoft Word, Excel and PowerPoint from the Meta Quest store for free.

The company first revealed that it was going to launch Microsoft 365 app experiences for its headsets during its Connect 2022 event. It also promised users access to Outlook, Teams and a Windows experience as part of its partnership with Microsoft. To be able to use the basic Office suite apps on their device, users will need to have and log into their Microsoft account. The app files are pretty small because they run on the cloud, so they’re quick to download and can run side by side for the multitaskers out there. 

According to The Verge, though, the apps aren’t exactly optimized for virtual reality, so users may have to contend with tiny icons and other elements that don’t work as well in the environment. In addition, it’s not easy typing on the Quest’s onscreen keyboard, so users may have to link Bluetooth accessories if they need to get some serious work done. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-office-apps-arrive-on-meta-quest-vr-headsets-123030297.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Xbox Cloud Gaming lands on Meta Quest headsets

Meta has been promising as much for a while, and now Meta Quest 2, 3 and Pro owners can now stream hundreds of games through Xbox Cloud Gaming. You’ll need an Xbox Game Pass Ultimate membership, compatible controller, solid internet connection and the most recent Quest software update. Then, you’ll be able to snag the Xbox Cloud Gaming (Beta) app and hop into games such as Starfield, Cocoon and Halo Infinite on a large virtual screen.

Meta says you’ll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air thanks to the Quest 3 and Pro’s full-color passthrough features. As for supported controllers, Meta says Xbox gamepads, PlayStation 4 peripherals and the Nintendo Switch Pro all work. Support for the PlayStation 5’s DualSense will be available at a later date.

This is the second major cross-platform collaboration that has arrived on Quest in the last couple of weeks. It’s now possible to wirelessly play PC VR games on the headsets thanks to Steam Link support. While some folks were already able to access Xbox Cloud Gaming on Quest headsets via workarounds, the arrival of the app will make it much easier for anyone to dive in and play something when, say, they’re traveling or someone else is occupying the TV.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-lands-on-meta-quest-headsets-204929253.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta is going to fact-check content on the Threads app

Threads is going to make an effort to moderate more of the user-generated content on the platform. Head of Instagram, Adam Mosseri, posted that it is working on creating a fact-checking program. Mosseri didn’t lay out what such a program would entail, only saying that Threads is going to “match fact-check ratings from Facebook or Instagram to Threads.” Currently, fact-checkers can't rate content on Threads, so instead when something gets flagged as being false on Instagram or Facebook, a fact-checker’s ratings will also roll over onto the app. “Our goal is for fact-checking partners to have the ability to review and rate misinformation on the app,” Mosseri wrote.

The program is expected to be available early next year. Meta said third-party fact-checking partners will flag and review the content that circulates on Threads. The app’s users will be given the choice to increase, lower or maintain the default level of “demotions on fact-checked content” in personal feeds. Meta says if a user decides to see less sensitive content on Instagram, those settings will roll over into their Threads view.

Social media companies, like Threads, have to consider expanding guardrails to prevent misinformation from proliferating on their platforms, especially ahead of the coming presidential elections. A fact-checking system on the Threads app isn’t a huge shock considering recent moves by the company. When the company introduced a search tool, it blocked certain words “previously linked” to misinformation on Meta’s platform.

However, offering users a fact-checking feature does not necessarily mean Threads will become the new front page for digital news. Mosseri told TechCrunch that the platform, as of now, does not plan on “amplifying the news” on its platform.

This article originally appeared on Engadget at https://www.engadget.com/threads-is-going-to-fact-check-content-on-its-app-010720646.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta whistleblower tells Senate the company ‘cannot be trusted with our children’

Another Meta whistleblower has testified before Congress regarding safety issues on the company’s platforms. On the same day that Frances Haugen told Congress in 2021 how Meta could fix some of its safety problems, Arturo Béjar, a former director of engineering for Protect and Care at Facebook, sent CEO Mark Zuckerberg and other executives an email regarding the harms that young people may face while using the company’s products.

Two years later, Béjar was the sole witness in a Senate Judiciary subcommittee hearing titled “Social Media and the Teen Mental Health Crisis.” In his testimony, Béjar claimed he was subpoenaed earlier this year to testify regarding emails he sent Meta higher-ups. He said he realized that since he sent them, nothing had changed at the company.

“Meta continues to publicly misrepresent the level and frequency of harm that users, especially children, experience on the platform,” Béjar told the Subcommittee on Privacy, Technology and the Law in prepared remarks. “And they have yet to establish a goal for actually reducing those harms and protecting children. It’s time that the public and parents understand the true level of harm posed by these ‘products’ and it’s time that young users have the tools to report and suppress online abuse.”

Béjar was an engineering director at Meta between 2009 and 2015, during which time he was responsible for protecting Facebook users. He supported a team that worked on “bullying tools for teens, suicide prevention, child safety and other difficult moments that people go through,” according to his LinkedIn profile.

He testified that he initially left Meta feeling “good that we had built numerous systems that made using our products easier and safer.” However, he said that, since they were 14, his daughter and her friends “repeatedly faced unwanted sexual advances, misogyny and harassment” on Instagram. According to The Wall Street Journal, which first reported on Béjar’s claims, he stated that Meta’s systems typically ignored reports they made or responded to say that the harassment they faced didn’t break the rules.

Those issues prompted him to return to Meta in 2019, where he worked with Instagram’s well-being team. “It was not a good experience. Almost all of the work that I and my colleagues had done during my earlier stint at Facebook through 2015 was gone,” Béjar said in his testimony. “The tools we had built for teenagers to get support when they were getting bullied or harassed were no longer available to them. People at the company had little or no memory of the lessons we had learned earlier.”

Béjar claimed that Instagram and internal research teams gathered data showing that younger teens dealt with “great distress and abuse.” However, “senior management was externally reporting different data that grossly understated the frequency of harm experienced by users,” he told senators.

In a 2021 email to Zuckerberg and other executives laying out some of his concerns, Béjar wrote that his then-16-year-old daughter uploaded a car-related post to Instagram only for a commenter to tell her to “get back to the kitchen.” Béjar said his daughter found this upsetting. “At the same time the comment is far from being policy violating, and our tools of blocking or deleting mean that this person will go to other profiles and continue to spread misogyny,” Béjar wrote. “I don’t think policy/reporting or having more content review are the solutions.”

Béjar said that along with his daughter’s experiences with the app, he cited data from a research team indicating that 13 percent of users aged between 13 and 15 reported that they received unwanted sexual advances on Instagram within the previous seven days. While former chief operating officer Sheryl Sandberg offered sympathy toward his daughter for her negative experiences and Instagram head Adam Mosseri asked to set up a meeting, according to Béjar, Zuckerberg never responded to the email.

“That was unusual,” Béjar said in his testimony. “It might have happened, but I don’t recall Mark ever not responding to me previously in numerous communications, either by email or by asking for an in-person meeting.”

Béjar told the Associated Press that Meta has to change its approach to moderating its platforms. This, according to Béjar, would require the company to place a greater onus on tackling harassment, unwanted sexual advances and other issues that don’t necessarily break the company’s existing rules.

He noted, for instance, that teens should be able to tell Instagram that they don’t want to receive crude sexual messages, even if those don’t violate the app’s current policies. Béjar claims it would be easy for Meta to implement a feature through which teens could flag sexual advances that were made to them. “I believe that the reason that they’re not doing this is because there’s no transparency about the harms that teenagers are experiencing on Instagram,” he told the BBC.

Béjar laid out several other steps that Meta could take to reduce harm users face on its platform that “do not require significant investments by the platforms in people to review content or in technical infrastructure.” He added that he believes adopting such measures (which primarily focus on improving safety tools and getting more feedback from users who have experienced harm) would not severely impact the revenues of Meta or other companies that adopt them. “These reforms are not designed to punish companies, but to help teenagers,” he told the subcommittee. “And over time, they will create a safer environment.”

“My experience, after sending that email and seeing what happened afterwards, is that they knew, there were things they could do about it, they chose not to do them and we cannot trust them with our children,” Béjar said during the hearing. “It’s time for Congress to act. The evidence, I believe, is overwhelming.”

“Countless people inside and outside of Meta are working on how to help keep young people safe online,” Meta spokesman Andy Stone told The Washington Post on Tuesday. “Working with parents and experts, we have also introduced over 30 tools to support teens and their families in having safe, positive experiences online. All of this work continues.”

Béjar hopes his testimony will help spur Congress to “pass the legislation that they’ve been working on” regarding the online safety of younger users. Two years ago, Haugen disclosed internal Facebook research indicating that Instagram was “harmful for a sizable percentage of teens.” Growing scrutiny led Meta to halt work on a version of Instagram for kids.

Since Haugen’s testimony, Congress has made some efforts to tackle online safety issues for kids, but those have stuttered. The Kids Online Safety Act (KOSA) twice advanced from a Senate committee (in the previous Congress and earlier this year), but it hasn’t reached a floor vote and there’s no companion bill in the House. Among other things, the bill seeks to give kids aged under 16 the ability to switch off “addictive features and algorithm-based recommendations, as well as having more protections for their data. Similar bills have stalled in Congress.

Last month, attorneys general from 41 states and the District of Columbia sued Meta over alleged harms it caused to young users. “Meta designed and deployed harmful and psychologically manipulative product features to induce young users’ compulsive and extended Platform use, while falsely assuring the public that its features were safe and suitable for young users,” according to the lawsuit. Béjar said he consulted with the attorneys general and provided them with documents to help their case.

“I’m very hopeful that your testimony, added to the lawsuit that’s been brought by state attorneys general across the country … added to the interest that I think is evidenced by the turnout of our subcommitee today, will enable us to get the Kids Online Safety Act across the finish line,” subcommittee chair Sen. Richard Blumenthal (D-CT) told Béjar. Blumenthal, one of KOSA’s original sponsors, expressed hope that other legislation “that can finally break the straitjacket that Big Tech has imposed on us” will be enacted into law.

Over the last few years and amid the rise of TikTok, Meta has once again been focusing on bringing younger users into its ecosystem, with Zuckerberg stating in 2021 (just a couple of weeks after Haugen’s testimony) that the company would refocus its “teams to make serving young adults their North Star rather than optimizing for the larger number of older people.” Recently, the company lowered the minimum age for using its Meta Quest VR headsets to 10 through the use of parent-controlled accounts.

This article originally appeared on Engadget at https://www.engadget.com/meta-whistleblower-tells-senate-the-company-cannot-be-trusted-with-our-children-185616936.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

EU users can now pay Meta to remove ads from their Facebook and Instagram feeds

We all know there’s no such thing as a free lunch. In one way or another you’ll end up paying for the meal and it’s the exact same philosophy with most things in life. Facebook and Instagram offer free access to their platforms but it’s paid for by you viewing and they hope, clicking on […]

Come comment on this article: EU users can now pay Meta to remove ads from their Facebook and Instagram feeds

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Ray-Ban Meta smart glasses review: Instagram-worthy shades

A lot has changed in the two years since Facebook released its Ray Ban-branded smart glasses. Facebook is now called Meta. And its smart glasses also have a new name: the Ray-Ban Meta smart glasses. Two years ago, I was unsure exactly how I felt about the product. The Ray-Ban Stories were the most polished smart glasses I’d tried, but with mediocre camera quality, they felt like more of a novelty than something most people could use. 

After a week with the company’s latest $ 299 sunglasses, they still feel a little bit like a novelty. But Meta has managed to improve the core features, while making them more useful with new abilities like livestreaming and hands-free photo messaging. And the addition of an AI assistant opens up some intriguing possibilities. There are still privacy concerns, but the improvements might make the tradeoff feel more worth it, especially for creators and those already comfortable with Meta’s platform.

What’s changed

Just like its predecessor, the Ray-Ban Meta smart glasses look and feel much more like a pair of Ray-Bans than a gadget and that’s still a good thing. Meta has slimmed down both the frames and the charging case, which now looks like the classic tan leather Ray-Ban pouch. The glasses are still a bit bulkier than a typical pair of shades, but they don’t feel heavy, even with extended use.

This year’s model has ditched the power switch of the original, which is nice. The glasses now automatically turn on when you pull them out of the case and put them on (though you sometimes have to launch the Meta View app to get them to connect to your phone).

The new Headliner style in
Image by Karissa Bell for Engadget

The glasses themselves now charge wirelessly through the nosepiece, rather than near the hinges. According to Meta, the device can go about four hours on one charge, and the case holds an additional four charges. In a week of moderate use, I haven’t had to top up the case, but I do wish there was a more precise indication of its battery level than the light at the front (the Meta View app will display the exact power level of your glasses, but not the case.)

My other minor complaint is that the new charging setup makes it slightly more difficult to pull the glasses out of the case. It takes a little bit of force to yank the frames off the magnetic charging contacts and the vertical orientation of the case makes it easy to grab (and smudge) the lenses.

The latest generation of smart glasses comes in both the signature Wayfarer style, which start at $ 299, as well as a new, rounder “Headliner” design, which sells for $ 329. I opted for a pair of Headliners in the blue “shiny jean” color, but there are tan and black variations as well. One thing to note about the new colors is that both the “shiny jeans” and “shiny caramel” options are slightly transparent, so you can see some of the circuitry and other tech embedded in the frames.

The lighter colors also make the camera and LED indicator on the top corner of each lens stand out a bit more than on their black counterparts. (Meta has also updated its software to prevent the camera from being used when the LED is covered.) None of this bothered me, but if you want a more subtle look, the black frames are better at disguising the tech inside.

New camera, better audio

Look closely at the transparent frames, though, and you can see evidence of the many upgrades. There are now five mics embedded in each pair, two in each arm and one in the nosepiece. The additional mics also enable some new “immersive” audio features for videos. If you record a clip with sound coming from multiple sources — like someone speaking in front of you and another person behind you — you can hear their voices coming from different directions when you play back the video through the frames. It’s a neat trick, but doesn’t feel especially useful.

The directional audio is, however, a sign of how dramatically the sound quality has improved. The open-ear speakers are 50 percent louder and, unlike the previous generation, don’t distort at higher volumes. Meta says the new design also has reduced the amount of sound leakage, but I found this really depends on the volume you’re listening at and your surrounding noise conditions.

There will always be some quality tradeoffs when it comes to open-ear speakers, but it’s still one of my favorite features of the glasses. The design makes for a much more balanced level of ambient noise than any kind of “transparency mode” I’ve experienced with earbuds or headphones. And it’s especially useful for things like jogging or hiking when you want to maintain some awareness of what’s around you.

Camera quality was one of the most disappointing features on the first-generation Ray-Ban Stories so I was happy to see that Meta and Luxottica ditched the underpowered 5-megapixel cameras for a 12MP ultra-wide.

The upgraded camera still isn’t as sharp as most phones, but it’s more than adequate for social media. Shots in broad daylight were clear and the colors were more balanced than snaps from the original Ray-Ban Stories, which tended to look over-processed. I was surprised that even photos I took indoors or at dusk — occasions when most people wouldn’t wear sunglasses — also looked decent. One note of caution about the ultra-wide lens, however: if you have long hair or bangs, it’s very easy for wisps of hair to end up in the edges of your frame if you’re not careful.

The camera also has a few new tricks of its own. In addition to 60-second videos, you can now livestream directly from the glasses to your Instagram or Facebook account. You can even use touch controls on the side of the glasses to hear a readout of likes and comments from your followers. As someone who has live streamed to my personal Instagram account exactly one time before this week, I couldn’t imagine myself using this feature.

But after trying it out, it was a lot cooler than I expected. Streaming a first-person view from your glasses is much easier than holding up your phone, and being able to seamlessly switch between the first-person view and the one from your phone’s camera is something I could see being incredibly useful to creators. I still don’t see many IG Lives in my future, but the smart glasses could enable some really creative use cases for content creators.

The other new camera feature I really appreciated was the ability to snap a photo and share it directly with a contact via WhatsApp or Messenger (but not Instagram DMs) using only voice commands. While this means you can’t review the photo before sending it, it’s a much faster and convenient way to share photos on the go.

Meta AI

Two years ago, I really didn’t see the point of having voice commands on the Ray-Ban Stories. Saying “hey Facebook” felt too cringey to utter in public, and it just didn’t seem like there was much point to the feature. However, the addition of Meta’s AI assistant makes voice interactions a key feature rather than an afterthought.

The Meta Ray-Ban smart glasses are one of the first hardware products to ship with Meta’s new generative AI assistant built in. This means you can chat with the assistant about a range of topics. Answers to queries are broadcast through the internal speakers, and you can revisit your past questions and responses in the Meta View app.

To be clear: I still feel really weird saying “hey Meta,” or “OK Meta,” and haven’t yet done so in public. But there is now, at least, a reason you may want to. For now, the assistant is unable to provide “real-time” information other than the current time or weather forecast. So it won’t be able to help with some practical queries, like those about sports standings or traffic conditions. The assistant’s “knowledge cutoff” is December 2022, and it will remind you of that for most questions related to current events. However, there were a few questions I asked where it hallucinated and gave made-up (but nonetheless real-sounding) answers. Meta has said this kind of thing is an expected part of the development of large language models, but it’s important to keep in mind when using Meta AI.

A suggested Instagram caption generated by Meta AI.
Karissa Bell

Meta has suggested you should instead use it more for creative or general interest questions, like basic trivia or travel ideas. As with other generative AI tools, I found that the more creative and specific your questions, the better the answer. For example, “Hey Meta, what’s an interesting Instagram caption for a view of the Golden Gate Bridge,” generated a pretty generic response that sounded more like an ad. But “hey Meta, write a fun and interesting caption for a photo of the Golden gate Bridge that I can share on my cat’s Instagram account,” was slightly better.

That said, I’ve been mostly underwhelmed by my interactions with Meta AI. The feature still feels like something of a novelty, though I appreciated the mostly neutral personality of Meta AI on the glasses compared to the company’s corny celebrity-infused chatbots.

And, skeptical as I am, Meta has given a few hints about intriguing future possibilities for the technology. Onstage at Connect, the company offered a preview of an upcoming feature that will allow wearers to ask questions based on what they’re seeing through their glasses. For example, you could look at a monument and ask Meta to identify what you’re looking at. This “multi-modal” search capability is coming sometime next year, according to the company, and I’m looking forward to revisiting Meta AI once the update rolls out.

Privacy

The addition of generative AI also raises new privacy concerns. First, even if you already have a Facebook or Instagram account, you’ll need a Meta account to use the glasses. While this also means they don’t require you to use Facebook or Instagram, not everyone will be thrilled at the idea of creating another Meta-linked account.

The Meta View app still has no ads and the company says it won’t use the contents of your photos or video for advertising. The app will store transcripts of your voice commands by default, though you can opt to remove transcripts and associated voice recordings from the app’s settings. If you do allow the app to store voice recordings, these can be surfaced to “trained reviewers” to “improve, troubleshoot and train Meta’s products.”

If you try to cover or block the LED, the glasses won't capture new photos or videos.
Karissa Bell

I asked the company if it plans to use Meta AI queries to inform its advertising and a spokesperson said that “at this time we do not use the generative AI models that power our conversational AIs, including those on smart glasses, to personalize ads.” So you can rest easy that your interactions with Meta AI won’t be fed into Meta’s ad-targeting machine, at least for now. But it’s not unreasonable to imagine that could one day change. Meta tends to keep new products ad-free in the beginning and introduce ads once they start to reach a critical mass of users. And other companies, like Snap, are already using generative AI to boost their ad businesses.

Are they worth it?

If any of that makes you uncomfortable, or you’re interested in using the shades with non-Meta apps, then you might want to steer clear of the Ray-Ban Meta smart glasses. Though your photos and videos can be exported to any app, most of the devices’ key features work best when you’re playing in Meta’s ecosystem. For example, you can connect your WhatsApp and Messenger accounts to send hands-free photos or texts but the glasses don’t support other third-party messaging apps. (Meta AI will read out incoming texts and can send photos and texts via your phone’s native messaging app, however). Likewise, the livestreaming abilities are limited to Instagram and Facebook, and won’t work with other platforms.

If you’re a creator or already spend a lot of time in Meta’s apps, though, there are plenty of reasons to give the second-generation shades a look. While the Ray-Ban Stories of two years ago were a fun, if overly expensive, novelty, the $ 299 Ray-Ban Meta smart glasses feel more like a finished product. The improved audio and photo quality better justify the price, and the addition of AI makes them feel like a product that’s likely to improve rather than a gadget that will start to become obsolete as soon as you buy it.

Update, October 18 2023, 12:33PM ET: This story has been updated to reflect that the Ray-Ban Meta smart glasses support sending text messages with voice commands. 

This article originally appeared on Engadget at https://www.engadget.com/ray-ban-meta-smart-glasses-review-instagram-worthy-shades-070010365.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta Quest 3 review: A bit of mixed reality makes for better VR

The Meta Quest 3 proves that the Meta Ques 2 was just an impossibly good deal. When that VR headset arrived for just $ 300 three years ago, it was the perfect gateway to VR for most people. You didn't need to hook it up to anything, you just flipped it on and stepped into virtual reality. But then Meta raised the price to $ 400 last year, and the entire VR industry just started to feel very stale.

It's no wonder the $ 1,500 Meta Quest Pro completely flopped – VR was already struggling, and few people actually needed something so expensive.

The $ 500 Quest 3 likely won't tempt over as many VR newcomers as the Quest 2, but it's still a solid step forward for Meta. It has all of the upgrades you'd expect, and it also has full color mixed reality cameras, which let you use VR apps alongside a view of the real world. Squint a bit, and you can almost see what Apple is going for with the Vision Pro (though with far less fidelity).

Despite all those improvements though, the Quest 3 makes me marvel even more at what Meta accomplished with the Quest 2, which is still available at its original $ 299 price. That headset is still the best VR entry point for newbies, though I wish it were a bit cheaper by now. The Quest 3, meanwhile, is the logical upgrade once you've caught the VR bug.

Here's what makes it special: It's significantly thinner and lighter than the Quest 2, thanks to a new set of pancake lenses. Those also help to produce a sharper image from the new displays, which deliver 2,064 by 2,208 pixels per eye. That's even better than the PlayStation VR 2, which wowed us earlier this year.

The Quest 3 is also running Qualcomm's new Snapdragon XR2 Gen 2 chip, which offers double the GPU power of the Quest 2, according to Meta. Up front, there are two full color cameras for mixed reality, along with a depth sensor in the middle to help map your space and avoid obstacles. That's notable, since it was a feature Meta completely dropped from the Quest Pro. When it comes to storage, you’ve got your choice between the 128GB $ 500 model and a 512GB option for $ 650.

Meta Quest 3
Photo by Devindra Hardawar/Engadget

Now for what the Quest 3 doesn't have: There's no face or eye tracking, or cameras on the controllers like the Quest Pro. Though, at least they've lost the annoying rings from the Quest 2 gamepads. I don't think you'll miss any of the Quest Pro's features – they're potentially cool, but developers haven’t really taken advantage of them.

Meta already proved it can make a solid standalone VR headset, but can it really bring mixed reality to everyone? That seems to be the driving force behind the Quest 3. Apple's Vision Pro showed us a genuinely promising vision of spatial computing, one where the digital and physical worlds can comfortably coexist. But that thing also costs $ 3,499. Trying to accomplish something similar for a fraction of the price seems impossible.

The Quest 3's attempt at mixed reality is far from perfect – the color cameras deliver a fuzzy and pixelated view of the world, as if you're in a drug-fueled haze. But it’s still pretty useful. A double tap on the side of the Quest 3 is all it takes to flip between immersive VR and the real world.

That's something I ended up using frequently to check on text and Slack messages, grab information from my computer, and chat with people around me. Doing any of those things in the past would have required either completely removing the headset, or flipping up the visor.

Meta Quest 3
Photo by Devindra Hardawar/Engadget

The Quest 3 also goes beyond just letting you see the real world: You can also do some basic mixed reality multi-tasking. You can arrange up to three windowed Quest apps, like WhatsApp and the Quest Store, on a translucent virtual tray that sits in front of you. Even better, you can move that tray anywhere in your space. That's not something I’d use a lot, but the fact that I could create this environment, anchor it to a specific point in the real world, and walk around it simply blew me away.

It also helps that the Quest 3 makes every virtual element look incredibly sharp. Looking at WhatsApp chats in the headset was no different than on my gaming monitor. Meta still has to work on actually making the Quest's apps more useful though: I could only reply to WhatsApp chats by awkwardly pecking away at the Quest’s virtual keyboard, leaving voice messages or attaching media from the headset. (Let's just hope that tabletop virtual keyboard that Mark Zuckerberg showed off actually becomes a reality.)

Quest 3 Mixed Reality
A glimpse of the Quest 3's mixed reality view from my family room.
Photo by Devindra Hardawar/Engadget

The Quest 3 also marks the first time I’ve genuinely enjoyed using Meta’s finger tracking. It was an intriguing feature when it arrived on the original Quest, but it wasn’t alway accurate, so I preferred using the Quest’s controllers instead. Now, thanks to the depth sensor and full color cameras, the Quest 3 does a far better job at recognizing every finger gesture. I found myself letting my controllers rest far more often, since it was so easy to navigate through apps by swiping and virtually pointing.

Now given just how well the Quest 2 excelled at being a standalone VR headset, I wasn’t very surprised that the Quest 3 was even better. Everything loaded faster thanks to its increased RAM. The controllers felt far more precise, especially for games that demanded accuracy, like the upcoming Samba de Amigo and the VR mainstay Beat Saber.

Meta Quest 3
Photo by Devindra Hardawar/Engadget

The Quest 3’s higher resolution display also makes games look far better than the Quest 2, but I was more impressed by the handful of titles that were optimized for its faster hardware. Red Matter 2 practically looked like a full-fledged PC VR title, thanks to its incredibly detailed textures and character models. The Kurzgesagt game, Out of Scale, made me feel like I was living inside of one of its gorgeously animated YouTube videos .

Quest 3 owners will still have access to the hundreds of games that also work on the Quest 2, but it’s nice to see some new titles arriving alongside fresh hardware. It doesn’t look like anything will be exclusive to Quest 3 yet, but that could easily change down the line. For now, I’d expect new games will have an extra layer of polish, while the Quest 2 will get a more basic experience.

I didn't get to try First Encounters, the Quest 3 mixed reality tutorial that was shown off during our initial preview, but I'm hoping more developers start building similar experiences for the Quest 3. There are a handful of truly "mixed reality" titles already, like Zombies Noir and Figmin XR, but they're mostly just interesting experiments instead of anything truly groundbreaking. There's room for the Quest 3 to deliver the sort of reality-bending experiences initially promised devices like the Magic Leap and HoloLens. 

After testing the Quest 3 for a week, I’ve noticed something surprising: It’s the first headset that doesn’t make me feel trapped while using it. Since the real world is easily accessible, I feel far more comfortable sitting and enjoying a movie on Netflix, or a 360-degree video on YouTube. And thanks to its lighter frame and additional room for glasses, I can also play VR games far longer than I used to.

I only wish the Quest 3’s battery life lasted longer. Depending on what you’re doing, it can go for two to three hours, just like the Quest 2. At least you can still use it while charging the headset though, and it also stays powered when connected to a PC for beefier experiences, like Google Earth VR.

Meta Quest 3
Photo by Devindra Hardawar/Engadget

If you’ve seen my PlayStation VR 2 review, you’ll know I’m pretty ambivalent about the state of VR at the moment. The headsets are getting better, but the games and industry just feels stagnant. The Meta Quest 3, at the very least, seems like a better option for VR newcomers than the $ 550 PlayStation VR 2. It’s pricey, but it delivers solid VR without a PlayStation 5. While it’s no Vision Pro, the Quest 3’s stab at mixed reality makes it a headset you’ll likely use long after your VR honeymoon is over.

And if a $ 500 headset is too expensive, I’m sure you can find a used Quest 2 for a steal.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-review-mixed-reality-vr-150009788.html?src=rss

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Threads has lost half its users, according to Meta chief Zuckerberg

Despite its impressive start earlier this month when around 100 million people flocked to it, Threads has already lost more than half of its users.
Digital Trends

The Meta ‘Super Rumble’ game is the first of many next-gen Horizon Worlds VR titles

Meta has just launched a new game for Horizon Worlds called Super Rumble, and it's unlike any other game released for the social VR application. Previously known as Titanborne in beta, Super Rumble is the the first game out of Meta's in-house studio, Ouro Interactive. It could also herald a new era for the Horizon Worlds platform, one embodied by experiences with better graphics and more complex gameplay. Vishal Shah, Meta's VP of Metaverse, called the shooter "more than just a new world" and described it as "the next generation of Horizon Worlds" to Janko Roettgers of Lowpass 

Roettgers said everyone he played the beta version with "seemed awestruck by the level of fidelity the game offered." Apparently, that's because it was built using imported objects, assets and textures, which wasn't possible in the past. Shah said Meta rebuilt the VR platform's underlying technology to give it the ability to support higher-quality games and to allow developers to import assets created using third-party tools. The company has reportedly given Ouro and select partners the capability to use the import feature so they could develop new Horizon Worlds games to be released over the next six months. 

Shah told Lowpass that the company's metaverse team has been working on improvements for Horizon Worlds over the past year. "As consumers come to Horizon, we want to make sure there's a bunch of compelling content that they can find on day one. We're going to seed the ecosystem, bootstrap it with stuff that we build both in-house, but also with some studios that we're working with," he said.

In addition to building an improved version of the platform, the Horizon team has also apparently been developing a mobile app. They'd reportedly finished creating one a year ago but weren't happy with the result, so they chose to build it again. Super Rumble will be one of the first titles to be available when the mobile app comes out, and Shah said it will feature cross-platform play. 

A mobile app with cross-platform capabilities could help Meta reach new audiences who can't afford or aren't interested enough to get a VR headset. The company's VR business unit, Reality Labs, posted a $ 3.7 billion operating loss in the second quarter of 2023. In all, the division has lost $ 21 billion since the beginning of 2022 and had to axe some projects last year. A mobile app could make Horizon Worlds more accessible, which in turn could translate into greater revenue. 

Shah's team has been working on other improvements for the VR platform, as well, including investing in generative AI tools for creation. The idea is to give more creators the ability to build new worlds even if they don't know how to use professional 3D tools. He didn't tell Lowpass when the mobile app or generative AI tools will be available, though, so we'll have to wait for their official announcements.

This article originally appeared on Engadget at https://www.engadget.com/the-meta-super-rumble-game-is-the-first-of-many-next-gen-horizon-worlds-vr-titles-130141631.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Sarah Silverman sues OpenAI and Meta over copyright infringement

Sarah Silverman is suing OpenAI. On Friday, the comedian and author, alongside novelists Christopher Golden and Richard Kadrey, filed a pair of complaints against OpenAI and Meta (via Gizmodo). The group alleges the firms trained their large language models on copyrighted materials, including works they published, without obtaining consent.

The complaints center around the datasets OpenAI and Meta allegedly used to train ChatGPT and LLaMA. In the case of OpenAI, while it's "Books1" dataset conforms approximately to the size of Project Gutenberg — a well known copyright-free book repository — lawyers for the plaintiffs argue that the “Books2” datasets is too large to have derived from anywhere other than so-called "shadow libraries" of illegally available copyrighted material, such as Library Genesis and Sci-Hub. Everyday pirates can access these materials through direct downloads, but perhaps more usefully for those generating large language models, many shadow libraries also make written material available in bulk torrent packages. One exhibit from Silverman’s lawsuit involves an exchange between the comedian’s lawyers and ChatGPT. Silverman’s legal team asked the chatbot to summarize The Bedwetter, a memoir she published in 2010. The chatbot was not only able to outline entire parts of the book, but some passages it relayed appear to have been reproduced verbatim.

Silverman, Golden and Kadrey aren’t the first authors to sue OpenAI over copyright infringement. In fact, the firm faces a host of legal challenges over how it went about training ChatGPT. In June alone, the company was served with two separate complaints. One is a sweeping class action suit that alleges OpenAI violated federal and state privacy laws by scraping data to train the large language models behind ChatGPT and DALL-E.

This article originally appeared on Engadget at https://www.engadget.com/sarah-silverman-sues-openai-and-meta-over-copyright-infringement-175322447.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta is gearing up to launch a Twitter-like platform bolted on to the Instagram app

There’s no denying that the Twitter-verse isn’t what it used to be, thanks at least in part to the blue Twitter Blue program being abused by randoms and malcontents alike. While there are alternatives such as Mastodon around, they aren’t gathering the type of momentum that might worry Twitter thanks to the complexity of the […]

Come comment on this article: Meta is gearing up to launch a Twitter-like platform bolted on to the Instagram app

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Meta reportedly plans to launch its first true AR glasses in 2027

Meta has shared its latest augmented and virtual reality hardware roadmap with employees, and according to The Verge, it's planning to launch its first full-fledged AR glasses in 2027. While the company intends to release other AR glasses before then, the device it's launching in four years' time is the same one Mark Zuckerberg believes could become Meta's "iPhone moment." That is, he thinks it could shake up the industry and could become as popular as the iPhone. 

The glasses will reportedly have the capability to project avatars as high-quality holograms superimposed on top of the real world — they're also expected to be quite expensive. Employees will get the chance to take first crack at testing the device in 2024 before it makes its way to the public as Meta's "Innovation" line of advanced smart glasses for the earliest adopters. 

The company also discussed the other AR and VR devices it's launching before its full-fledged AR glasses are ready, The Verge says. This fall, it's apparently releasing a follow-up to Ray-Ban Stories, which it developed in partnership with Luxottica. The Quest 3 headset, which is expected to be twice as thin and as powerful as the Quest 2, will also be available later this year. In 2024, Meta also plans to launch a VR headset codenamed "Ventura," which it intends to sell "at the most attractive price point in the VR consumer market." 

A year after that, in 2025, Meta plans to launch the third-generation Ray-Ban Stories. It will feature a display called the "viewfinder" designed to view incoming texts, scan QR codes and translate messages to other languages in real time. Users will reportedly be able to control the glasses with hand movements and will eventually be able to type messages using a virtual keyboard. In addition, Meta is developing a smartwatch to go with these particular glasses.

Meta isn't the only big technology company with plans to launch AR and VR glasses and headsets over the next few years. Apple is believed to be debuting its long-awaited mixed reality headset at WWDC in June. It's expected to have advanced features, such as dual 4K displays and controller-free input, and to cost as much as $ 3,000. However, reports suggest that Apple is working on a cheaper version that more people will be able to afford.

This article originally appeared on Engadget at https://www.engadget.com/meta-first-true-ar-glasses-2027-060946419.html?src=rss
Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta Verified is a paid verification service for Facebook and Instagram

The rumors were true: Facebook parent company Meta is preparing to launch a Twitter Blue-like subscription called Meta Verified. On Sunday morning, Mark Zuckerberg took to his newly launched broadcast channel to share the news. He said the subscription service would give users a blue badge, additional impersonation protection and direct access to customer support. "This feature is about increasing authenticity and security across our services," Zuckerberg said, adding Meta would test the subscription first in Australia and New Zealand before rolling it out to other countries. Meta Verified will cost $ 15 USD per month when users subscribe through the company's apps on iOS and Android. On the web, where app store commissions don't apply, the service will cost $ 12 USD per month. The subscription will cover both Instagram and Facebook accounts. 

Users will need need to meet certain eligibility requirements before they can sign up for Meta Verified. Specifically, the company told Engadget the subscription will only be available to users 18 years or older. Meta will also require that potential subscribers share a government-issued ID that matches the profile name and photo on their Facebook or Instagram account. Once you're verified, you can't change your profile name, username, date of birth or photo without going through the verification process again. Accounts that were verified before today's announcement due to their notability will remain verified.

Alongside perks like a blue badge and increased visibility in search, Meta will provide Verified subscribers with 100 free stars, a digital currency they can use to tip creators on Facebook. The subscription also comes with access to exclusive stickers for use in Stories and Reels. Rumors that Meta was preparing to trial a paid verification service started to swirl at the beginning of February when reverse engineer Alessandro Paluzzi discovered code referencing "paid blue badge" and "identity verification." On early Sunday morning, social media consultant and former Next Web reporter Matt Navarra found that Meta had published an Instagram support page detailing the subscription, only to later take it down before Zuckerberg's Instagram post.    

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

John Carmack leaves Meta with a memo criticizing the company’s efficiency

John Carmack, the virtual reality pioneer who joined Meta from Oculus after its $ 2 billion acquisition, has left the social network. Business Insider first reported his departure, citing people familiar with the company, and published pieces of his internal memo that contained sentiments critical of Meta and its augmented and virtual reality efforts. After Insider’s and The New York Times’ reports came out, Carmack confirmed on Twitter and Facebook that he is indeed leaving the company and even published his note to staff members in full. 

“This is the end of my decade in VR,” Carmack said in his memo. He started by praising the Quest 2 headset for being what he “wanted to see from the beginning,” with its inside out tracking, optional PC streaming, cost effectiveness and a screen with a resolution that’s nearly 4K. However, he argued that it could “have happened a bit faster and been going better if different decisions had been made.”

Carmack’s main issue with Meta seems to be the company’s efficiency — or, based on his memo, its lack thereof. “We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort,” he wrote. “There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy.”

The executive said that as “a voice at the highest levels,” he felt like he should’ve been able to move things along, but he was “evidently not persuasive enough.” While he didn’t give detailed examples, Carmack noted that a good fraction of the things he complained about only turned his way a year or two after evidence of the issue had already piled up. “I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it,” he added. Carmack admitted near the end of the memo that he was “wearied of the fight” but that he still believes that “VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta.”

As the executive said on Twitter, he makes it no secret that he has “always been pretty frustrated with how things get done at [Meta.]” In a podcast interview with Lex Fridman back in August, he said the $ 10 billion loss by the company’s AR and VR division made him “sick to [his] stomach thinking about that much money being spent.” He wrote posts on Meta’s internal messaging board criticizing its headsets’ features and the need to install software updates before being able to use them. Apparently, he was also pushing Meta to put immediate user experience first when it comes to how it wants build out its vision of the metaverse. 

Carmack became Oculus’ first chief technology officer in 2013 after he left id Software, where he co-created the Doom and Quake franchises. He joined Meta when, as Facebook, it purchased Oculus for $ 2 billion back in 2014. In 2019, he took a step back from Oculus and acted as CTO only in a consulting capacity to focus on Artificial General Intelligence (AGI), or the kind of AI that’s capable of performing human tasks. His startup, Keen Technologies, is working on developing that type of AI systems.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta will allow creators to sell NFTs directly on Instagram

Meta is expanding its support for NFTs in a major way. The company is now allowing some creators to make and sell digital collectibles directly on Instagram, Meta announced during its Creator Week event.

The platform has been experimenting with NFTs on Instagram and Facebook since last year. But up until now, Instagram users have only been able to show off their digital collectibles. Now, Instagram will have an “end-to-end toolkit” so creators can make NFT collections and sell them to their fans and followers.

While Instagram has been ramping up commerce features for creatures for some time, this update is the first time Instagram has tried to compete directly with existing NFT marketplaces. Meta says it won’t take a cut of NFT sales until 2024, though 30 percent will be deducted from sales to account for app store fees. Creators can also set a commission rate for resales of their work, ranging from 5% to 25%. 

The new tools are only available to a “small group” of creators in the United States for now, but Meta says it plans to expand to more people and countries “soon.” But the company is updating other NFT features that are more widely available. For collectors, Meta is adding support for the Solana blockchain and Phantom wallet, and enabling video NFTs in Instagram profiles. The app is also adding OpenSea metadata for “select collections.”

The expansion of NFTs on Instagram is part of a broader push by Meta to increase money-making features for the creators in its apps. The company is also expanding Instagram’s subscriptions, and “professional mode” for Facebook. Meta is also bringing Facebook Stars to more places, including photo and text posts, and adding in-app gifting to Reels on Instagram.

Update 7PM ET: Updated with details on Meta’s commission plans for NFT sales.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta confirms next-generation Quest headset is coming in 2023

The $ 1500 Meta Quest pro may have just gone on sale, but the company is already teasing the next version in its line of cheaper VR headsets. During the company’s latest earnings call, outgoing CFO Dave Whener said “the next generation of the consumer Quest headset” will launch “later next year.”

Mark Zuckerberg also referenced the “next generation of our consumer Quest headset.” He didn’t name the device, but it certainly sounds like he was referring to the Meta Quest 3. It’s unclear exactly when it could launch, but in the past the company has introduced new headsets in the fall to coincide with its annual Connect event.

It’s not the first time Zuckerberg has mentioned the Quest 3. He told analyst Ben Thompson earlier this month that a Quest 3 was in the works, and that it would likely fall in the $ 300 – $ 500 price range. That would make it more in line with previous Quest headsets — the Quest 2 started at $ 299 — rather than the latest Quest Pro.

While Quest 3 may be more of a budget device than the Quest Pro, there are signs Meta may incorporate some elements of the higher-end VR headset. As UploadVR has pointed out, Zuckerberg has said face and eye tracking will a be “a big focus,” and at least one early rumor suggests Quest 3 could have “pancake lenses” similar to the Quest Pro.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Don’t buy the Meta Quest Pro for gaming. It’s a metaverse headset first

Meta has made it clear that the Quest Pro isn’t a device that casual video game fans need to pick up.
Digital Trends

Meta will have to sell Giphy after losing UK appeal

Meta will have to unwind one of its significant acquisitions. The UK's Competition and Markets Authority (CMA) regulator has ordered Meta to sell Giphy after it lost its battle at the Competition Appeal Tribunal. While the CMA reviewed the decision in July after the tribunal sided with Meta on one issue (sharing sensitive third-party information), it found that the deal could still hurt competition by limiting rivals' access to Giphy GIFs, requiring unfavorable terms and reducing digital advertising choices.

Meta bought Giphy in May 2020 at an unofficially estimated price of $ 400 million. The company hoped the purchase would improve finding GIFs and stickers in Instagram's Stories and direct messaging. While the firm maintained that Giphy would be "openly available" to others, the CMA launched an investigation a month later and determined in August that year that the buyout would harm competition in social media and advertising. Meta rejected those claims and appealed the November 2021 order to sell Giphy, arguing that the improvements would ultimately offer "more choices for everyone."

A Meta spokesperson told Engadget the company was "disappointed" with the CMA's decision, but that it would honor the outcome and cooperate on selling Giphy. The social network operator added it would still consider acquisitions to provide more "innovation and choice."

The failure of the Giphy deal won't necessarily damage Meta's business. However, it comes as officials reexamine the company's purchases of Instagram and WhatsApp. The Federal Trade Commission has gone so far as to sue over the acquisition of VR workout app developer Within over concerns it might stifle the virtual fitness market. Meta's habit of snapping up companies is under close scrutiny, and the Giphy deal reversal certainly won't alleviate the pressure. You can read Meta's full statement below.

"We are disappointed by the CMA’s decision but accept today’s ruling as the final word on the matter. We will work closely with the CMA on divesting GIPHY. We are grateful to the GIPHY team during this uncertain time for their business, and wish them every success. We will continue to evaluate opportunities – including through acquisition – to bring innovation and choice to more people in the UK and around the world." — Meta company spokesperson

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta teases new wearable that lets you control AR with your brain

During the Meta Connect presentation, Mark Zuckerberg shows off a prototype wearable that lets you control AR using motor neuron signals.
Mobile | Digital Trends

Meta ordered to pay $175 million in patent infringement case

Meta is facing a hefty bill after losing a patent infringement lawsuit. A federal judge in Texas has ordered the company to pay Voxer, the developer of app called Walkie Talkie, nearly $ 175 million as an ongoing royalty. Voxer accused Meta of infringing its patents and incorporating that tech in Instagram Live and Facebook Live.

In 2006, Tom Katis, the founder of Voxer, started working on a way to resolve communications problems he faced while serving in the US Army in Afghanistan, as TechCrunch notes. Katis and his team developed tech that allows for live voice and video transmissions, which led to Voxer debuting the Walkie Talkie app in 2011.

According to the lawsuit, soon after Voxer released the app, Meta (then known as Facebook) approached the company about a collaboration. Voxer is said to have revealed its proprietary technology as well as its patent portfolio to Meta, but the two sides didn't reach an agreement. Voxer claims that even though Meta didn't have live video or voice services back then, it identified the Walkie Talkie developer as a competitor and shut down access to Facebook features such as the "Find Friends" tool.

Meta debuted Facebook Live in 2015. Katis claims to have had a chance meeting with a Facebook Live product manager in early 2016 to discuss the alleged infringements of Voxer's patents in that product, but Meta declined to reach a deal with the company. The latter released Instagram Live later that year. "Both products incorporate Voxer’s technologies and infringe its patents," Voxer claimed in the lawsuit.

Meta denied Voxer's claims in a statement to TechCrunch. It plans to fight the ruling. “We believe the evidence at trial demonstrated that Meta did not infringe Voxer’s patents,” a spokesperson said. “We intend to seek further relief, including filing an appeal.”

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta wants to supercharge Wikipedia with an AI upgrade

Meta, the company formerly known as Facebook, has proposed a surprisingly simple way to make Wikipedia articles more transparent and trustworthy
Emerging Tech | Digital Trends

Meta sues a site cloner who allegedly scraped over 350,000 Instagram profiles

Meta is taking legal action against two prolific data scrapers. On Tuesday, the company filed separate federal lawsuits against a company called Octopus and an individual named Ekrem Ateş. According to Meta, the former is the US subsidiary of a Chinese multinational tech firm that offers data scraping-for-hire services to individuals and companies.

Octopus also sells software people can use to carry out their own data collection campaigns. According to Meta, this program first compromises the Facebook and Instagram accounts of the user by providing their authentication information to Octopus before proceeding to scrape all the data accessible to that individual’s accounts. The software can then obtain phone numbers, dates of birth and other personal information about every Facebook and Instagram friend connected to a particular Octopus customer. Meta alleges Octopus violated its terms of service and the Digital Millennium Copyright Act by offering an automated scraping service and attempting to avoid detection by the company.

“Companies like Octopus are part of an emerging scraping industry that provides automation services to any customer — regardless of who they target and for what purpose they scrape,” Meta said. “This industry makes scraping available to individuals and companies that otherwise would not have the capabilities.”

As for Ekrem Ateş, the individual Meta sued, the company says he used automated Instagram accounts to collect information on more than 350,000 Instagram users and later published that data on a series of clone sites where one could view the data of those individuals without their consent. Since the start of 2021, Meta says it has taken multiple enforcement actions against Ateş, including sending him a cease and desist letter and revoking his access to its services. This isn’t the first time Meta has used legal action to try and stop data scraping. In 2020, for instance, the company sued a Turkish national who scraped more than 100,000 Instagram profiles

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta has reportedly barred employees from discussing abortion on internal channels

Meta has told employees not to discuss the Supreme Court’s recent ruling to overturn Roe v. Wade, according to The New York Times. Pointing to a May 12th memo it shared after a draft of Friday’s decision was leaked by Politico, the company has deleted messages on its internal communication tools that mention the topic. In the document, the social media giant reportedly said it “would not allow open discussion” about abortion within the workplace due to “a heightened risk of creating a hostile work environment.”

One employee took to LinkedIn to voice their frustration with the situation. “On our internal Workplace platform, moderators swiftly remove posts or comments mentioning abortion,” said software engineer Ambroos Vaes. “Limited discussion can only happen in groups of up to 20 employees who follow a set playbook, but not out in the open.” Meta did not immediately respond to Engadget’s request for comment.

On Friday, Meta also told employees it would reimburse the travel expenses of employees in need of access to out-of-state healthcare and reproductive services “to the extent permitted by law.” That’s a policy many tech companies, including Google, had in place before Friday’s decision and that they reiterated after the Supreme Court announced its ruling on Dobbs v. Jackson Women’s Health Organization.

Friday’s action wasn’t the first time Meta moved to prevent its employees from dicussing a contentious topic at the workplace. The company updated its Respectful Communication Policy following the murder of George Floyd in 2020. At the time, the company told employees they could no longer discuss political and social issues in company-wide Workplace channels.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta lawyers are reportedly investigating Sheryl Sandberg’s use of company resources

Meta’s lawyers are investigating outgoing COO Sheryl Sandberg amid claims she misused company resources, The Wall Street Journal reports. The paper says the investigation goes back “several years” and is scrutinizing Meta employees’ work on Sandberg’s personal projects.

When Sandberg first announced her departure from the company, The Wall Street Journal reported the company was examining whether she had improperly used company resources in planning her upcoming wedding. Now, WSJ has shed a little more light on the investigation.

Meta lawyers are reportedly looking at Facebook staff’s involvement with Sandberg’s foundation Lean In, and their work to help her promote her most recent book, Option B. The company is also investigating reports that Sandberg used Facebook staffers in an attempt to kill a negative story about her former partner, Activision CEO Bobby Kotick. The company could be looking to head off regulatory concerns that could arise if such work wasn’t properly disclosed to the Securities and Exchange Commission. Sandberg eventually “could be asked to repay the company for employee time spent on her personal work,” according to the report.

Meta declined to comment to The Wall Street Journal.

The investigation is indicative of just how much Sandberg’s status within the company has changed in recent years. As The WSJ points out, both Sandberg and Mark Zuckerberg’s personal lives have been closely tied to the company. Meta spends millions of dollars every year on their personal security and travel expenses, and both executives have tapped Facebook employees to help with personal projects. That Sandberg is now facing scrutiny for these actions shows how much her influence has waned.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Meta adds a new ‘Calls’ tab to Messenger

Meta’s Messenger app has become an incredibly popular way to make free voice and video calls. Now, a new design tweak will make the call button (slightly) easier to find. Meta is adding a dedicated tab for audio and video calls to the function bar at the bottom of the app. The new tab will appear alongside “Chats”, “Stories” and “People”, and open up to a list of the user’s contacts, along with separate buttons for voice and video calls. It’s a subtle change, but likely a move to make Messenger seem more like a messaging and calling app in the style of Whatsapp. Prior to the change, users had to open up a separate chat thread with a friend in order to call them. The new feature allows users to dial friends directly,and may also serve as an introduction to those less familiar with Messenger’s calling features.

According to Meta, audio and video calling on Messenger has increased by 40 percent since early 2020. The company expanded the features available to its encrypted messaging earlier this year, adding reactions, stickers, message-specific replies and forwarding. Meta’s plan is to eventually make end-to-end encryption the default for Facebook and Instagram in 2023. It’s added a number of AR effects to its video calls, letting users experiment with filters, masks and animations.

As far as free messaging apps go, Messenger has a long list of competitors, including Google Voice, Viber, Signal and WhatsApp, which Meta bought in 2014. While emphasizing the audio and video functions doesn't do much to make Messenger stand out from the pack, it remains one of the few major apps in this crowded field, other than FaceTime, that doesn't require a phone number to use.

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Facebook Pay will soon become Meta Pay

Meta started renaming its products after the company switched its name: The Oculus Quest and Facebook Portal devices, for instance, are now known as the Meta Quest and Meta Portal. It's only natural for the company to also plan the future of its payments experience as it continues to expand into the metaverse, and that includes a name change for it. Stephane Kasriel, Meta's head of fintech services, has revealed in a longer post about the metaverse that the company is soon renaming Facebook Pay to Meta Pay. 

Kasriel said that Meta is "in the very early stages of scoping out what a single wallet experience might look like." While it has no concrete plans yet, Meta is looking into how you can prove who you are and how you can carry that identity into different metaverse experiences. The company is also examining how you can store and bring your digital goods wherever you go in the metaverse and how you can pay friends and businesses easily with your chosen payment method.

Kasriel oversees the company's financial division, which includes the Novi crypto wallet. Former Facebook exec David Marcus spent years trying to get Novi off the ground, but the wallet launched without support for the Diem cryptocurrency that he co-founded. In the end, Marcus stepped down in 2021 and Kasriel renamed the division as Meta Financial Technologies when he took over. 

Facebook's name change signified a new era for the company that's now pinning its future on virtual reality and the metaverse. It hasn't been smooth sailing for the internet giant, though. In 2021, Meta's Reality Labs division that serves as home to its hardware and metaverse initiatives lost $ 10 billion and will hire fewer employees this year as a result. More recently, Reutersreported that the division will be axing some of its projects and postponing others, because it could no longer afford some of the initiatives it originally planned. 

Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Emoji reactions hit WhatsApp as Meta fights the competition

WhatsApp joins Telegram, Messenger, iMessage, and more by introducing key features including emoji reactions, larger file sharing, and bigger group chats.
Mobile | Digital Trends

Meta will limit hiring this year due to slowing revenue growth

Meta is limiting its intake of new employees as part of its efforts to cut costs due to weak revenue forecasts, according to CNBC and Bloomberg. Facebook's parent company is slowing the pace or pausing hiring for most mid-to-senior level positions altogether. It has started putting recruitment on hold, the sources said, after holding off on hiring new entry-level engineers over the past weeks. 

Facebook's latest quarterly earnings results were better than expected, and its daily active users even bounced back a bit from last quarter. However, the company also expects a revenue drop next quarter in part because of the Russian invasion of Ukraine. Company CFO David Wehner said during the earnings call that Meta "experienced a further deceleration in growth following the start of the Ukraine war due to the loss of revenue in Russia as well as a reduction in advertising demand both within Europe and outside the region." 

In addition, Facebook expects to lose $ 10 billion in revenue due to the changes in Apple's privacy settings on iOS. Apple introduced a new feature earlier this year that limits advertisers' access to the unique IDFA code associated with users' devices. That identifier is what gives companies a way to link a user to their Facebook data and show them targeted ads. Facebook even rolled out a prompt asking users to allow the company to track their activity across websites and apps before the change was implemented in hopes to curb its effects on the company's business.

A Meta spokesperson told the publications:

"We regularly re-evaluate our talent pipeline according to our business needs and in light of the expense guidance given for this earnings period, we are slowing its growth accordingly. However, we will continue to grow our workforce to ensure we focus on long-term impact."

Insider previously reported on leaked internal memos, wherein Wehner said that the hiring freeze will last the rest of the year. It will affect almost every team across the company, which won't be recruiting "engineers, managers and even some director level talent" throughout 2022.

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Meta will close a loophole in its doxxing policy in response to the Oversight Board

Meta has agreed to change some of its rules around doxxing in response to recommendations from the Oversight Board. The company had first asked the Oversight Board to help shape its rules last June, saying the policy was “significant and difficult.” The board followed up with 17 recommendations for the company in February, which Meta has now weighed in on.

Unlike decisions around whether specific posts should be taken down or left up, Meta is free to completely disregard policy proposals from the Oversight Board, but it is required to respond to each recommendation individually.

One of the most notable changes is that Meta agreed to end an exception to its existing rules that allowed users to post private residential information if it was “publicly available” elsewhere. The Oversight Board had pointed out that there was a significant difference between obtaining data from a public records request and a viral social media post.

In its response Friday, Meta agreed to remove the exception from its policy. “As the board notes in this recommendation, removing the exception for ‘publicly available’ private residential information may limit the availability of this information on Facebook and Instagram when it is still publicly available elsewhere,” the company wrote. “However, we recognize that implementing this recommendation can strengthen privacy protections on our platforms.” Meta added that the policy change would be implemented “by the end of the year.”

While the company ended one exception, it agreed to relax its policy on another issue. Meta said users would be able to share photos of the exterior of private homes “when the property depicted is the focus of the news story, except when shared in the context of organizing protests against the resident.” Likewise, the company also agreed that it would allow users to share addresses of “high ranking” government officials if the property is a publicly-owned official residence, like those used by heads of state and ambassadors.

The policy changes could have a significant impact for people facing harassment, while also allowing some information to be shared in the context of news stories or protests against elected officials.

The board had also recommended Meta revamp the way that privacy violations are reported by users and how reports are handled internally. On the reporting front, Meta said it has already started experimenting with a simpler method for reporting privacy intrusions. Previously, users had to “click through two menus” and manually search for “privacy violation,” but now the option will appear without the extra search. Meta said it will have results from the experiment “later this month" when it will decide whether to make the change permanent.

Notably, Meta declined to make another change that could make it easier for doxxing victims to get help more quickly. The company said that it would not act on a recommendation that it “create a specific channel of communications for victims of doxing” regardless of whether they are Facebook users. Meta noted that it’s already piloting some live chat help features, but said it “cannot commit to building a doxing-specific channel.”

Meta was also non-committal on a board recommendation that doxxing should be categorized as “severe” violation resulting in a temporary suspension. The company said it was “assessing the feasibility” of the suggestion and “exploring ways to incorporate elements of this recommendation.”

In addition to the substance of the policy changes, Meta’s response to the Oversight Board in this case is notable because it represents the first time the company had asked for a policy advisory opinion, received recommendations and issued a response. Typically, the board weighs in on specific moderation decisions, which can then impact the underlying policies. But Meta can also ask for help shaping broader rules, like it did with doxxing. The company has also asked for help in creating rules around its controversial“cross check” system.

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Meta is trying to find the people who created more than 39,000 phishing sites

Meta is taking legal action to disrupt a large-scale phishing campaign. On Monday, the company filed a federal lawsuit to “uncover the identities” of a group of people that created more than 39,000 websites designed to trick Facebook, Instagram and WhatsApp users into coughing up their login credentials.

The company says the scammers used relay service Ngrok to redirect people to their websites in a way that allowed them to hide their actions. “This enabled them to conceal the true location of the phishing websites, and the identities of their online hosting providers and the defendants,” Meta said. Starting this past March, the company began working with the relay service to suspend “thousands” of URLs linked to the campaign.

This isn’t the first time has used the threat of legal action to try and stop a phishing campaign. In 2019 and 2020, the company filed lawsuits against OnlineNIC and Namecheap, two domain name registrars that had allowed cybersquatters to claim domains like instagrambusinesshelp.com and whatsappdownload.site. However, the scale of this campaign would appear to dwarf the ones OnlineNIC and Namecheap enabled. When Meta sued the latter company in 2020, it said it had registered 45 domains that were explicitly made to confuse people.

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